cleanup: Fixes bugs and cleans up code (#660)
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1de0b656a9
commit
679e8100f4
99 changed files with 160 additions and 346 deletions
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@ -43,24 +43,7 @@ namespace Server.Spells.Fifth
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var rx = (dx - dy) * 44;
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var ry = (dx + dy) * 44;
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bool eastToWest;
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if (rx >= 0 && ry >= 0)
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{
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eastToWest = false;
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}
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else if (rx >= 0)
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{
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eastToWest = true;
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}
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else if (ry >= 0)
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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bool eastToWest = rx == 0 && ry >= 0 || rx >= 0 && ry == 0;
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Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
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@ -169,24 +152,13 @@ namespace Server.Spells.Fifth
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if (Core.AOS)
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{
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var total = (m_Caster.Skills.Magery.Fixed + m_Caster.Skills.Poisoning.Fixed) / 2;
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if (total >= 1000)
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p = ((m_Caster.Skills.Magery.Fixed + m_Caster.Skills.Poisoning.Fixed) / 2) switch
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{
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p = Poison.Deadly;
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}
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else if (total > 850)
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{
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p = Poison.Greater;
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}
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else if (total > 650)
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{
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p = Poison.Regular;
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}
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else
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{
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p = Poison.Lesser;
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}
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>= 1000 => Poison.Deadly,
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> 850 => Poison.Greater,
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> 650 => Poison.Regular,
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_ => Poison.Lesser
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};
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}
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else
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{
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@ -220,7 +192,7 @@ namespace Server.Spells.Fifth
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private class InternalTimer : Timer
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{
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private static readonly Queue<Mobile> m_Queue = new();
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private static Queue<Mobile> m_Queue;
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private readonly bool m_CanFit;
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private readonly bool m_InLOS;
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private readonly InternalItem m_Item;
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@ -292,13 +264,14 @@ namespace Server.Spells.Fifth
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if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) &&
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SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
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{
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m_Queue ??= new Queue<Mobile>();
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m_Queue.Enqueue(m);
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}
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}
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eable.Free();
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while (m_Queue.Count > 0)
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while (m_Queue?.Count > 0)
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{
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var m = m_Queue.Dequeue();
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