Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.

Completion of the DynamicSaveStrategy.  Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
This commit is contained in:
asayre 2010-12-20 03:34:25 +00:00
parent 0afa707b24
commit 67af95cf0b
12 changed files with 169 additions and 84 deletions

View file

@ -48,6 +48,9 @@ namespace Server.Commands
Register( "Help", AccessLevel.Player, new CommandEventHandler( Help_OnCommand ) );
Register( "Save", AccessLevel.Administrator, new CommandEventHandler( Save_OnCommand ) );
Register( "BackgroundSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "BGSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "SaveBG", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) );
Register( "Move", AccessLevel.GameMaster, new CommandEventHandler( Move_OnCommand ) );
Register( "Client", AccessLevel.Counselor, new CommandEventHandler( Client_OnCommand ) );
@ -55,7 +58,7 @@ namespace Server.Commands
Register( "SMsg", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "SM", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "S", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) );
Register( "BCast", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
Register( "BC", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
Register( "B", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) );
@ -639,6 +642,14 @@ namespace Server.Commands
Misc.AutoSave.Save();
}
[Usage("BackgroundSave")]
[Aliases("BGSave", "SaveBG")]
[Description("Saves the world, writing to the disk in the background")]
private static void BackgroundSave_OnCommand(CommandEventArgs e)
{
Misc.AutoSave.Save( true );
}
private static bool FixMap( ref Map map, ref Point3D loc, Item item )
{
if ( map == null || map == Map.Internal )