Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.

Completion of the DynamicSaveStrategy.  Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
This commit is contained in:
asayre 2010-12-20 03:34:25 +00:00
parent 0afa707b24
commit 67af95cf0b
12 changed files with 169 additions and 84 deletions

View file

@ -25,7 +25,6 @@ using System.Text;
namespace Server
{
public sealed class QueuedMemoryWriter : BinaryFileWriter
{
private struct IndexInfo
@ -36,11 +35,11 @@ namespace Server
}
private MemoryStream _memStream;
private Queue<IndexInfo> _indexQueue = new Queue<IndexInfo>(); //TODO: Pick a more optimal starting size
private List<IndexInfo> _orderedIndexInfo = new List<IndexInfo>();
protected override int BufferSize
{
get { return 4096; }
get { return 512; }
}
public QueuedMemoryWriter()
@ -58,66 +57,70 @@ namespace Server
info.typeCode = serializable.TypeReference; //For guilds, this will automagically be zero.
info.serial = serializable.SerialIdentity;
_indexQueue.Enqueue(info);
_orderedIndexInfo.Add(info);
}
public void CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile)
{
this.Flush();
byte[] memBuffer = _memStream.GetBuffer();
int memLength = (int)_memStream.Position;
long actualPosition = dataFile.Position;
dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
//Console.WriteLine("Writing {0} bytes starting at {1}", memLength, actualPosition);
byte[] indexBuffer = new byte[20];
//int indexWritten = _indexQueue.Count * indexBuffer.Length;
//int totalWritten = memLength + indexWritten
while (_indexQueue.Count > 0)
if (memLength > 0)
{
IndexInfo info = _indexQueue.Dequeue();
byte[] memBuffer = _memStream.GetBuffer();
int typeCode = info.typeCode;
int serial = info.serial;
int length = info.size;
long actualPosition = dataFile.Position;
dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
//Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
byte[] indexBuffer = new byte[20];
//int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
//int totalWritten = memLength + indexWritten
for (int i = 0; i < _orderedIndexInfo.Count; i++)
{
IndexInfo info = _orderedIndexInfo[i];
int typeCode = info.typeCode;
int serial = info.serial;
int length = info.size;
indexBuffer[0] = (byte)(info.typeCode);
indexBuffer[1] = (byte)(info.typeCode >> 8);
indexBuffer[2] = (byte)(info.typeCode >> 16);
indexBuffer[3] = (byte)(info.typeCode >> 24);
indexBuffer[0] = (byte)(info.typeCode);
indexBuffer[1] = (byte)(info.typeCode >> 8);
indexBuffer[2] = (byte)(info.typeCode >> 16);
indexBuffer[3] = (byte)(info.typeCode >> 24);
indexBuffer[4] = (byte)(info.serial);
indexBuffer[5] = (byte)(info.serial >> 8);
indexBuffer[6] = (byte)(info.serial >> 16);
indexBuffer[7] = (byte)(info.serial >> 24);
indexBuffer[4] = (byte)(info.serial);
indexBuffer[5] = (byte)(info.serial >> 8);
indexBuffer[6] = (byte)(info.serial >> 16);
indexBuffer[7] = (byte)(info.serial >> 24);
indexBuffer[8] = (byte)(actualPosition);
indexBuffer[9] = (byte)(actualPosition >> 8);
indexBuffer[10] = (byte)(actualPosition >> 16);
indexBuffer[11] = (byte)(actualPosition >> 24);
indexBuffer[12] = (byte)(actualPosition >> 32);
indexBuffer[13] = (byte)(actualPosition >> 40);
indexBuffer[14] = (byte)(actualPosition >> 48);
indexBuffer[15] = (byte)(actualPosition >> 56);
indexBuffer[8] = (byte)(actualPosition);
indexBuffer[9] = (byte)(actualPosition >> 8);
indexBuffer[10] = (byte)(actualPosition >> 16);
indexBuffer[11] = (byte)(actualPosition >> 24);
indexBuffer[12] = (byte)(actualPosition >> 32);
indexBuffer[13] = (byte)(actualPosition >> 40);
indexBuffer[14] = (byte)(actualPosition >> 48);
indexBuffer[15] = (byte)(actualPosition >> 56);
indexBuffer[16] = (byte)(info.size);
indexBuffer[17] = (byte)(info.size >> 8);
indexBuffer[18] = (byte)(info.size >> 16);
indexBuffer[19] = (byte)(info.size >> 24);
indexBuffer[16] = (byte)(info.size);
indexBuffer[17] = (byte)(info.size >> 8);
indexBuffer[18] = (byte)(info.size >> 16);
indexBuffer[19] = (byte)(info.size >> 24);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
actualPosition += info.size;
actualPosition += info.size;
}
}
this.Close(); //We're donezo with this writer.
this.Close(); //We're done with this writer.
}
}
}