Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
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0afa707b24
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12 changed files with 169 additions and 84 deletions
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@ -25,7 +25,6 @@ using System.Text;
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namespace Server
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{
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public sealed class QueuedMemoryWriter : BinaryFileWriter
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{
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private struct IndexInfo
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@ -36,11 +35,11 @@ namespace Server
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}
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private MemoryStream _memStream;
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private Queue<IndexInfo> _indexQueue = new Queue<IndexInfo>(); //TODO: Pick a more optimal starting size
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private List<IndexInfo> _orderedIndexInfo = new List<IndexInfo>();
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protected override int BufferSize
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{
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get { return 4096; }
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get { return 512; }
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}
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public QueuedMemoryWriter()
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@ -58,66 +57,70 @@ namespace Server
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info.typeCode = serializable.TypeReference; //For guilds, this will automagically be zero.
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info.serial = serializable.SerialIdentity;
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_indexQueue.Enqueue(info);
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_orderedIndexInfo.Add(info);
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}
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public void CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile)
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{
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this.Flush();
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byte[] memBuffer = _memStream.GetBuffer();
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int memLength = (int)_memStream.Position;
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long actualPosition = dataFile.Position;
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dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
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//Console.WriteLine("Writing {0} bytes starting at {1}", memLength, actualPosition);
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byte[] indexBuffer = new byte[20];
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//int indexWritten = _indexQueue.Count * indexBuffer.Length;
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//int totalWritten = memLength + indexWritten
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while (_indexQueue.Count > 0)
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if (memLength > 0)
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{
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IndexInfo info = _indexQueue.Dequeue();
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byte[] memBuffer = _memStream.GetBuffer();
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int typeCode = info.typeCode;
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int serial = info.serial;
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int length = info.size;
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long actualPosition = dataFile.Position;
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dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
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//Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
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byte[] indexBuffer = new byte[20];
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//int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
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//int totalWritten = memLength + indexWritten
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for (int i = 0; i < _orderedIndexInfo.Count; i++)
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{
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IndexInfo info = _orderedIndexInfo[i];
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int typeCode = info.typeCode;
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int serial = info.serial;
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int length = info.size;
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indexBuffer[0] = (byte)(info.typeCode);
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indexBuffer[1] = (byte)(info.typeCode >> 8);
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indexBuffer[2] = (byte)(info.typeCode >> 16);
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indexBuffer[3] = (byte)(info.typeCode >> 24);
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indexBuffer[0] = (byte)(info.typeCode);
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indexBuffer[1] = (byte)(info.typeCode >> 8);
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indexBuffer[2] = (byte)(info.typeCode >> 16);
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indexBuffer[3] = (byte)(info.typeCode >> 24);
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indexBuffer[4] = (byte)(info.serial);
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indexBuffer[5] = (byte)(info.serial >> 8);
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indexBuffer[6] = (byte)(info.serial >> 16);
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indexBuffer[7] = (byte)(info.serial >> 24);
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indexBuffer[4] = (byte)(info.serial);
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indexBuffer[5] = (byte)(info.serial >> 8);
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indexBuffer[6] = (byte)(info.serial >> 16);
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indexBuffer[7] = (byte)(info.serial >> 24);
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indexBuffer[8] = (byte)(actualPosition);
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indexBuffer[9] = (byte)(actualPosition >> 8);
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indexBuffer[10] = (byte)(actualPosition >> 16);
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indexBuffer[11] = (byte)(actualPosition >> 24);
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indexBuffer[12] = (byte)(actualPosition >> 32);
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indexBuffer[13] = (byte)(actualPosition >> 40);
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indexBuffer[14] = (byte)(actualPosition >> 48);
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indexBuffer[15] = (byte)(actualPosition >> 56);
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indexBuffer[8] = (byte)(actualPosition);
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indexBuffer[9] = (byte)(actualPosition >> 8);
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indexBuffer[10] = (byte)(actualPosition >> 16);
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indexBuffer[11] = (byte)(actualPosition >> 24);
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indexBuffer[12] = (byte)(actualPosition >> 32);
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indexBuffer[13] = (byte)(actualPosition >> 40);
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indexBuffer[14] = (byte)(actualPosition >> 48);
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indexBuffer[15] = (byte)(actualPosition >> 56);
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indexBuffer[16] = (byte)(info.size);
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indexBuffer[17] = (byte)(info.size >> 8);
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indexBuffer[18] = (byte)(info.size >> 16);
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indexBuffer[19] = (byte)(info.size >> 24);
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indexBuffer[16] = (byte)(info.size);
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indexBuffer[17] = (byte)(info.size >> 8);
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indexBuffer[18] = (byte)(info.size >> 16);
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indexBuffer[19] = (byte)(info.size >> 24);
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indexFile.Write(indexBuffer, 0, indexBuffer.Length);
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indexFile.Write(indexBuffer, 0, indexBuffer.Length);
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actualPosition += info.size;
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actualPosition += info.size;
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}
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}
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this.Close(); //We're donezo with this writer.
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this.Close(); //We're done with this writer.
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}
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}
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}
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