animation fixes.

This commit is contained in:
xavier 2013-02-04 00:11:31 +00:00
parent 2750a14ea8
commit 67c6503f8d
3 changed files with 29 additions and 10 deletions

View file

@ -2386,7 +2386,10 @@ namespace Server.Items
if ( from.Mounted )
return;
from.Animate( action, frames, 1, true, false, 0 );
if( !from.Mounted )
{
from.Animate( action, frames, 1, true, false, 0 );
}
}
public virtual void PlaySwingAnimation( Mobile from )

View file

@ -3532,25 +3532,25 @@ namespace Server.Mobiles
{
switch ( Utility.Random( 2 ) )
{
case 0: Animate( 5, 5, 1, true, true, 1 ); break;
case 1: Animate( 6, 5, 1, true, false, 1 ); break;
case 0: CheckedAnimate( 5, 5, 1, true, true, 1 ); break;
case 1: CheckedAnimate( 6, 5, 1, true, false, 1 ); break;
}
}
else if ( Body.IsAnimal )
{
switch ( Utility.Random( 3 ) )
{
case 0: Animate( 3, 3, 1, true, false, 1 ); break;
case 1: Animate( 9, 5, 1, true, false, 1 ); break;
case 2: Animate( 10, 5, 1, true, false, 1 ); break;
case 0: CheckedAnimate( 3, 3, 1, true, false, 1 ); break;
case 1: CheckedAnimate( 9, 5, 1, true, false, 1 ); break;
case 2: CheckedAnimate( 10, 5, 1, true, false, 1 ); break;
}
}
else if ( Body.IsMonster )
{
switch ( Utility.Random( 2 ) )
{
case 0: Animate( 17, 5, 1, true, false, 1 ); break;
case 1: Animate( 18, 5, 1, true, false, 1 ); break;
case 0: CheckedAnimate( 17, 5, 1, true, false, 1 ); break;
case 1: CheckedAnimate( 18, 5, 1, true, false, 1 ); break;
}
}
@ -3558,7 +3558,13 @@ namespace Server.Mobiles
return true; // entered idle state
}
public override void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
/*
this way, due to the huge number of locations this will have to be changed
Perhaps we can change this in the future when fixing game play is not the
major issue.
*/
public virtual void CheckedAnimate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
{
if( !Mounted )
{
@ -3566,6 +3572,11 @@ namespace Server.Mobiles
}
}
public override void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
{
base.Animate( action, frameCount, repeatCount, forward, repeat, delay );
}
private void CheckAIActive()
{
Map map = Map;

View file

@ -3414,7 +3414,7 @@ namespace Server.Mobiles
return base.CanSee( m );
}
public override void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
public virtual void CheckedAnimate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
{
if( !Mounted )
{
@ -3422,6 +3422,11 @@ namespace Server.Mobiles
}
}
public override void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
{
base.Animate( action, frameCount, repeatCount, forward, repeat, delay );
}
public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )