#W# Spawn: Lots of spawn work and tweaks.
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488fa12039
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26 changed files with 444 additions and 37 deletions
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@ -52,7 +52,7 @@ namespace Server.Custom.CitizenSpawns
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0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628, 0x0629, 0x062A, 0x062B, 0x062C,
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0x062D, 0x062E, 0x062F, 0x0630, 0x0631, 0x0632, 0x0633, 0x0634, 0x0635, 0x0636,
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0x0637, 0x0638, 0x0639, 0x063A, 0x06F3, 0x06F5, 0x06F6, 0x06F7, 0x06F8, 0x06F9,
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0x06FA
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0x06FA, 0x03E9, 0x03EA, 0x03EB, 0x03EC, 0x0443
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})
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{
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_terrainLookup[id] = Terrain.Dirt;
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@ -55,10 +55,10 @@ namespace Server.Items
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Mobile west = RandomAttendee();
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Mobile north = RandomAttendee();
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PlaceAndFace(east, Location.X + 3, Location.Y, Location.Z, Direction.West);
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PlaceAndFace(west, Location.X - 3, Location.Y, Location.Z, Direction.East);
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PlaceAndFace(south, Location.X, Location.Y + 3, Location.Z, Direction.North);
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PlaceAndFace(north, Location.X, Location.Y - 3, Location.Z, Direction.South);
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PlaceAndFace(east, Location.X + 2, Location.Y, Location.Z, Direction.West);
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PlaceAndFace(west, Location.X - 2, Location.Y, Location.Z, Direction.East);
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PlaceAndFace(south, Location.X, Location.Y + 2, Location.Z, Direction.North);
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PlaceAndFace(north, Location.X, Location.Y - 2, Location.Z, Direction.South);
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}
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private Mobile RandomAttendee()
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