#W# Spawn: Lots of spawn work and tweaks.

This commit is contained in:
WarrentyExpired 2026-11-02 14:19:47 -05:00
parent 488fa12039
commit 68802df7e2
26 changed files with 444 additions and 37 deletions

View file

@ -52,7 +52,7 @@ namespace Server.Custom.CitizenSpawns
0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628, 0x0629, 0x062A, 0x062B, 0x062C,
0x062D, 0x062E, 0x062F, 0x0630, 0x0631, 0x0632, 0x0633, 0x0634, 0x0635, 0x0636,
0x0637, 0x0638, 0x0639, 0x063A, 0x06F3, 0x06F5, 0x06F6, 0x06F7, 0x06F8, 0x06F9,
0x06FA
0x06FA, 0x03E9, 0x03EA, 0x03EB, 0x03EC, 0x0443
})
{
_terrainLookup[id] = Terrain.Dirt;

View file

@ -55,10 +55,10 @@ namespace Server.Items
Mobile west = RandomAttendee();
Mobile north = RandomAttendee();
PlaceAndFace(east, Location.X + 3, Location.Y, Location.Z, Direction.West);
PlaceAndFace(west, Location.X - 3, Location.Y, Location.Z, Direction.East);
PlaceAndFace(south, Location.X, Location.Y + 3, Location.Z, Direction.North);
PlaceAndFace(north, Location.X, Location.Y - 3, Location.Z, Direction.South);
PlaceAndFace(east, Location.X + 2, Location.Y, Location.Z, Direction.West);
PlaceAndFace(west, Location.X - 2, Location.Y, Location.Z, Direction.East);
PlaceAndFace(south, Location.X, Location.Y + 2, Location.Z, Direction.North);
PlaceAndFace(north, Location.X, Location.Y - 2, Location.Z, Direction.South);
}
private Mobile RandomAttendee()