Moving World.SaveOption to StandardSaveStrategy.SaveOption, as it's only used and applicable there. Setting Dynamic Save Strategy to run whenever there are more than two cores.
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parent
ae54ac290d
commit
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3 changed files with 16 additions and 11 deletions
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@ -31,14 +31,17 @@ namespace Server
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{
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int processorCount = Core.ProcessorCount;
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#if Framework_4_0
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if (processorCount > 2)
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{
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return new DynamicSaveStrategy();
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}
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#else
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if (processorCount > 16)
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{
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#if Framework_4_0
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return new DynamicSaveStrategy();
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#else
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return new ParallelSaveStrategy(processorCount);
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#endif
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}
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#endif
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else
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{
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return new DualSaveStrategy();
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@ -30,6 +30,14 @@ using Server.Guilds;
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namespace Server {
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public class StandardSaveStrategy : SaveStrategy {
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public enum SaveOption
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{
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Normal,
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Threaded
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}
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public static SaveOption SaveType = SaveOption.Normal;
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public override string Name {
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get { return "Standard"; }
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}
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@ -43,7 +51,7 @@ namespace Server {
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protected bool PermitBackgroundWrite { get { return _permitBackgroundWrite; } set { _permitBackgroundWrite = value; } }
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protected bool UseSequentialWriters { get { return (World.SaveType == World.SaveOption.Normal || !_permitBackgroundWrite); } }
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protected bool UseSequentialWriters { get { return (StandardSaveStrategy.SaveType == SaveOption.Normal || !_permitBackgroundWrite); } }
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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@ -33,12 +33,6 @@ using Server.Guilds;
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namespace Server {
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public static class World {
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public enum SaveOption {
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Normal,
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Threaded
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}
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public static SaveOption SaveType = SaveOption.Normal;
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private static Dictionary<Serial, Mobile> m_Mobiles;
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private static Dictionary<Serial, Item> m_Items;
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