Adds hue support to StaticTile (#1321)

### Summary
Fixes missing properties while reading static tiles.

### Screenshots
<img width="463" alt="Screenshot 2023-01-21 093050" src="https://user-images.githubusercontent.com/3953314/213879788-05d2ad7c-c197-4690-9f5b-660bded416cc.png">

Closes #1320
This commit is contained in:
Kamron Batman 2023-01-21 11:19:11 -08:00 • committed by GitHub
parent b18dfcbb63
commit 68bd9529f9
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 51 additions and 8 deletions

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@ -1,4 +1,6 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Server;
@ -34,7 +36,37 @@ public class TileList
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Add(StaticTile* ptr) => Add(Marshal.PtrToStructure<StaticTile>((nint)ptr));
public void Add(StaticTile tile)
{
TryResize();
m_Tiles[Count] = tile;
++Count;
}
public void Add(ushort id, byte x, byte y, sbyte z, short hue = 0)
{
TryResize();
ref var tile = ref m_Tiles[Count];
tile.m_ID = id;
tile.m_X = x;
tile.m_Y = y;
tile.m_Z = z;
tile.m_Hue = hue;
++Count;
}
public void Add(ushort id, sbyte z)
{
TryResize();
m_Tiles[Count].m_ID = id;
m_Tiles[Count].m_Z = z;
++Count;
}
private void TryResize()
{
if (Count + 1 > m_Tiles.Length)
{
@ -46,10 +78,6 @@ public class TileList
m_Tiles[i] = old[i];
}
}
m_Tiles[Count].m_ID = id;
m_Tiles[Count].m_Z = z;
++Count;
}
public StaticTile[] ToArray()