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28 changed files with 432 additions and 193 deletions
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@ -1,6 +1,7 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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@ -12,9 +13,8 @@ namespace Server.Mobiles
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{
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return WeaponAbility.CrushingBlow;
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}
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[Constructable]
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public DeathwatchBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deathwatch beetle";
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Body = 242;
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@ -30,7 +30,6 @@ namespace Server.Mobiles
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 15, 30 );
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SetResistance( ResistanceType.Cold, 15, 30 );
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@ -53,7 +52,6 @@ namespace Server.Mobiles
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case 3: PackItem( new LeatherLegs() ); break;
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case 4: PackItem( new LeatherCap() ); break;
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case 5: PackItem( new LeatherChest() ); break;
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}
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if ( Utility.RandomDouble() < .5 )
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@ -95,15 +93,40 @@ namespace Server.Mobiles
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AddLoot( LootPack.Potions, 1 );
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}
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public override int Feathers{ get{ return 50; } }
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public override int Meat{ get{ return 1; } }
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public override void AlterMeleeDamageTo( Mobile to, ref int damage )
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{
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if ( Utility.RandomBool() && (this.Mana > 14) && to != null )
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{
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damage = (damage + (damage / 2));
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to.SendLocalizedMessage( 1060091 ); // You take extra damage from the crushing attack!
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to.PlaySound( 0x1E1 );
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to.FixedParticles( 0x377A, 1, 32, 0x26da, 0, 0, 0 );
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Mana -= 15;
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}
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}
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/*
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* Death spit: 0x118
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* Effect: source.MovingParticles( m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, 255, 0x100 );
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* Message: 1070821
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*/
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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Mobile combatant = Combatant;
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if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
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return;
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if( Utility.Random( 10 ) == 0 )
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PoisonAttack( combatant );
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base.OnDamage( amount, from, willKill );
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}
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public void PoisonAttack( Mobile m )
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{
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DoHarmful( m );
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this.MovingParticles( m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, (EffectLayer)255, 0x100 );
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m.ApplyPoison( this, Poison.Regular );
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m.SendLocalizedMessage( 1070821, this.Name ); // %s spits a poisonous substance at you!
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}
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public override int Hides{ get{ return 8; } }
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public DeathwatchBeetle( Serial serial ) : base( serial )
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{
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}
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