fix: fixes movement jitter for non-AOS (#2245)
This commit is contained in:
parent
f59605190c
commit
6938735113
1 changed files with 2 additions and 2 deletions
|
|
@ -36,7 +36,7 @@ internal sealed class AITimer : Timer
|
||||||
|
|
||||||
if (owner.IsFollowingMaster())
|
if (owner.IsFollowingMaster())
|
||||||
{
|
{
|
||||||
interval = Core.AOS ? 100 : owner.Mobile.CurrentSpeed * 400;
|
interval = owner.Mobile.CurrentSpeed * (Core.AOS ? 100 : 400);
|
||||||
}
|
}
|
||||||
else if (owner.Mobile.CurrentSpeed <= 0.4)
|
else if (owner.Mobile.CurrentSpeed <= 0.4)
|
||||||
{
|
{
|
||||||
|
|
@ -47,7 +47,7 @@ internal sealed class AITimer : Timer
|
||||||
interval = owner.Mobile.CurrentSpeed * 3000;
|
interval = owner.Mobile.CurrentSpeed * 3000;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Math.Max(interval, 100);
|
return Math.Max(interval, Core.AOS ? 100 : 200);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnTick()
|
protected override void OnTick()
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue