- Updated WhoGump visibility of same AccessLevel players to resemble regular visibility.

- Vendors should not handle speech starting with their name, only if it is followed by *buy* or *sell*.
- Added most Prism of Light mobiles.
This commit is contained in:
eos 2012-05-06 03:46:11 +00:00
parent fd6d28d56b
commit 6962ed06bf
12 changed files with 805 additions and 10 deletions

View file

@ -127,7 +127,7 @@ namespace Server.Gumps
{
Mobile m = states[i].Mobile;
if ( m != null && (m == owner || !m.Hidden || owner.AccessLevel > m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( owner ) ) ) )
if ( m != null && (m == owner || !m.Hidden || owner.AccessLevel >= m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( owner ) ) ) )
{
if ( filter != null && ( m.Name == null || m.Name.ToLower().IndexOf( filter ) < 0 ) )
continue;
@ -281,7 +281,7 @@ namespace Server.Gumps
from.SendMessage( "That player is no longer online." );
from.SendGump( new WhoGump( from, m_Mobiles, m_Page ) );
}
else if ( m == from || !m.Hidden || from.AccessLevel > m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( from )))
else if ( m == from || !m.Hidden || from.AccessLevel >= m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( from )))
{
from.SendGump( new ClientGump( from, m.NetState ) );
}

View file

@ -125,7 +125,7 @@ namespace Server.Mobiles
((BaseVendor)m_Mobile).VendorSell( from );
m_Mobile.FocusMob = from;
}
else if ( e.HasKeyword( 0x3C ) )
else if ( e.HasKeyword( 0x3C ) ) // *vendor buy*
{
e.Handled = true;
@ -134,12 +134,18 @@ namespace Server.Mobiles
}
else if ( WasNamed( e.Speech ) )
{
e.Handled = true;
if ( e.HasKeyword( 0x177 ) ) // *sell*
{
e.Handled = true;
((BaseVendor)m_Mobile).VendorSell( from );
}
else if ( e.HasKeyword( 0x171 ) ) // *buy*
{
e.Handled = true;
((BaseVendor)m_Mobile).VendorBuy( from );
}
m_Mobile.FocusMob = from;
}

View file

@ -5045,11 +5045,11 @@ namespace Server.Mobiles
public virtual int AuraRange { get { return 4; } }
public virtual int AuraBaseDamage { get { return 5; } }
public virtual int AuraPhysicalDamage { get{ return 0; } }
public virtual int AuraFireDamage { get{ return 100; } }
public virtual int AuraColdDamage { get{ return 0; } }
public virtual int AuraPoisonDamage { get{ return 0; } }
public virtual int AuraEnergyDamage { get{ return 0; } }
public virtual int AuraPhysicalDamage { get { return 0; } }
public virtual int AuraFireDamage { get { return 100; } }
public virtual int AuraColdDamage { get { return 0; } }
public virtual int AuraPoisonDamage { get { return 0; } }
public virtual int AuraEnergyDamage { get { return 0; } }
public virtual int AuraChaosDamage { get { return 0; } }
public virtual void AuraDamage()

View file

@ -0,0 +1,83 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a corporeal brume corpse" )]
public class CorporealBrume : BaseCreature
{
[Constructable]
public CorporealBrume()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corporeal brume";
Body = 0x104; // TODO: Verify
BaseSoundID = 0x56B;
SetStr( 400, 450 );
SetDex( 100, 150 );
SetInt( 50, 60 );
SetHits( 1150, 1250 );
SetDamage( 21, 25 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Wrestling, 110.0, 115.0 );
SetSkill( SkillName.Tactics, 110.0, 115.0 );
SetSkill( SkillName.MagicResist, 80.0, 95.0 );
SetSkill( SkillName.Anatomy, 100.0, 110.0 );
Fame = 12000;
Karma = -12000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
// TODO: Verify area attack specifics
public override bool HasAura { get { return ( Combatant != null ); } }
public override TimeSpan AuraInterval { get { return TimeSpan.FromSeconds( 20 ); } }
public override int AuraRange { get { return 10; } }
public override int AuraBaseDamage { get { return Utility.RandomMinMax( 25, 35 ); } }
public override int AuraFireDamage { get { return 0; } }
public override int AuraColdDamage { get { return 100; } }
public override void AuraEffect( Mobile m )
{
m.FixedParticles( 0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head );
m.PlaySound( 0x213 );
}
public CorporealBrume( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,85 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a crystal daemon corpse" )]
public class CrystalDaemon : BaseCreature
{
[Constructable]
public CrystalDaemon()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal daemon";
Body = 0x310;
Hue = 0x3E8;
BaseSoundID = 0x47D;
SetStr( 140, 200 );
SetDex( 120, 150 );
SetInt( 800, 850 );
SetHits( 200, 220 );
SetDamage( 16, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 60 );
SetResistance( ResistanceType.Physical, 20, 40 );
SetResistance( ResistanceType.Fire, 0, 20 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 20, 40 );
SetResistance( ResistanceType.Energy, 65, 75 );
SetSkill( SkillName.Wrestling, 60.0, 80.0 );
SetSkill( SkillName.Tactics, 70.0, 80.0 );
SetSkill( SkillName.MagicResist, 100.0, 110.0 );
SetSkill( SkillName.Magery, 120.0, 130.0 );
SetSkill( SkillName.EvalInt, 100.0, 110.0 );
SetSkill( SkillName.Meditation, 100.0, 110.0 );
Fame = 15000;
Karma = -15000;
PackArcaneScroll( 0, 1 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.4 )
c.DropItem( new ScatteredCrystals() );
}
*/
public CrystalDaemon( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,153 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Crystal Lattice Seeker corpse" )]
public class CrystalLatticeSeeker : BaseCreature
{
[Constructable]
public CrystalLatticeSeeker()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Crystal Lattice Seeker";
Body = 0x7B;
Hue = 0x47E;
SetStr( 550, 850 );
SetDex( 190, 250 );
SetInt( 350, 450 );
SetHits( 350, 550 );
SetDamage( 13, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Anatomy, 50.0, 75.0 );
SetSkill( SkillName.EvalInt, 90.0, 100.0 );
SetSkill( SkillName.Magery, 100.0, 100.0 );
SetSkill( SkillName.Meditation, 90.0, 100.0 );
SetSkill( SkillName.MagicResist, 90.0, 100.0 );
SetSkill( SkillName.Tactics, 90.0, 100.0 );
SetSkill( SkillName.Wrestling, 90.0, 100.0 );
Fame = 17000;
Karma = -17000;
PackArcaneScroll( 0, 2 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
AddLoot( LootPack.Gems );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( Utility.RandomDouble() < 0.1 )
Drain( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( Utility.RandomDouble() < 0.1 )
Drain( attacker );
}
public virtual void Drain( Mobile m )
{
int toDrain;
switch ( Utility.Random( 3 ) )
{
case 0:
{
Say( 1042156 ); // I can grant life, and I can sap it as easily.
PlaySound( 0x1E6 );
toDrain = Utility.RandomMinMax( 3, 6 );
Hits += toDrain;
m.Hits -= toDrain;
break;
}
case 1:
{
Say( 1042157 ); // You'll go nowhere, unless I deem it should be so.
PlaySound( 0x1DF );
toDrain = Utility.RandomMinMax( 10, 25 );
Stam += toDrain;
m.Stam -= toDrain;
break;
}
case 2:
{
Say( 1042155 ); // Your power is mine to use as I will.
PlaySound( 0x1F8 );
toDrain = Utility.RandomMinMax( 15, 25 );
Mana += toDrain;
m.Mana -= toDrain;
break;
}
}
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.75 )
c.DropItem( new CrystallineFragments() );
if ( Utility.RandomDouble() < 0.07 )
c.DropItem( new PiecesOfCrystal() );
}
*/
public override int Feathers { get { return 100; } }
public override int TreasureMapLevel { get { return 5; } }
public override int GetAttackSound() { return 0x2F6; }
public override int GetDeathSound() { return 0x2F7; }
public override int GetAngerSound() { return 0x2F8; }
public override int GetHurtSound() { return 0x2F9; }
public override int GetIdleSound() { return 0x2FA; }
public CrystalLatticeSeeker( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a crystal sea serpent corpse" )]
public class CrystalSeaSerpent : SeaSerpent
{
[Constructable]
public CrystalSeaSerpent()
{
Name = "a crystal sea serpent";
Hue = 0x47E;
SetStr( 250, 450 );
SetDex( 100, 150 );
SetInt( 90, 190 );
SetHits( 230, 330 );
SetDamage( 10, 18 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 45 );
SetDamageType( ResistanceType.Energy, 45 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 0 );
SetResistance( ResistanceType.Cold, 70, 90 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 60, 80 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new CrushedCrystals() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new IcyHeart() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new LuckyDagger() );
}
*/
public CrystalSeaSerpent( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,91 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a crystal vortex corpse" )]
public class CrystalVortex : BaseCreature
{
[Constructable]
public CrystalVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal vortex";
Body = 0xD;
Hue = 0x2B2;
BaseSoundID = 0x107;
SetStr( 800, 900 );
SetDex( 500, 600 );
SetInt( 200 );
SetHits( 350, 400 );
SetMana( 0 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 60, 80 );
SetResistance( ResistanceType.Fire, 0, 10 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 60, 90 );
SetSkill( SkillName.MagicResist, 120.0 );
SetSkill( SkillName.Tactics, 120.0 );
SetSkill( SkillName.Wrestling, 120.0 );
Fame = 17000;
Karma = -17000;
PackArcaneScroll( 0, 2 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.75 )
c.DropItem( new CrystallineFragments() );
if ( Utility.RandomDouble() < 0.06 )
c.DropItem( new JaggedCrystals() );
}
*/
public override int GetAngerSound() { return 0x15; }
public override int GetAttackSound() { return 0x28; }
public CrystalVortex( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,37 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class CrystalWisp : Wisp
{
[Constructable]
public CrystalWisp()
{
Name = "a crystal wisp";
Hue = 0x482;
PackArcaneScroll( 0, 1 );
}
public CrystalWisp( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,71 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a mantra effervescence corpse" )]
public class MantraEffervescence : BaseCreature
{
[Constructable]
public MantraEffervescence()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mantra effervescence";
Body = 0x111;
BaseSoundID = 0x56E;
SetStr( 130, 150 );
SetDex( 120, 130 );
SetInt( 150, 230 );
SetHits( 150, 250 );
SetDamage( 21, 25 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Energy, 70 );
SetResistance( ResistanceType.Physical, 60, 65 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 100 );
SetSkill( SkillName.Wrestling, 80.0, 85.0 );
SetSkill( SkillName.Tactics, 80.0, 85.0 );
SetSkill( SkillName.MagicResist, 105.0, 115.0 );
SetSkill( SkillName.Magery, 90.0, 110.0 );
SetSkill( SkillName.EvalInt, 80.0, 90.0 );
SetSkill( SkillName.Meditation, 90.0, 100.0 );
Fame = 6500;
Karma = -6500;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public MantraEffervescence( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,108 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a human corpse" )]
public class Protector : BaseCreature
{
[Constructable]
public Protector()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 401;
Female = true;
Hue = Race.Human.RandomSkinHue();
HairItemID = Race.Human.RandomHair( this );
HairHue = Race.Human.RandomHairHue();
Name = "a Protector";
Title = "the mystic llamaherder";
SetStr( 700, 800 );
SetDex( 100, 150 );
SetInt( 50, 75 );
SetHits( 350, 450 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 35, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Wrestling, 70.0, 100.0 );
SetSkill( SkillName.Tactics, 80.0, 100.0 );
SetSkill( SkillName.MagicResist, 50.0, 70.0 );
SetSkill( SkillName.Anatomy, 70.0, 100.0 );
Fame = 10000;
Karma = -10000;
Item boots = new ThighBoots();
boots.Movable = false;
boots.Hue = Utility.Random( 2 );
Item shroud = new Item( 0x204E );
shroud.Layer = Layer.OuterTorso;
shroud.Movable = false;
shroud.Hue = boots.Hue ^ 1;
AddItem( boots );
AddItem( shroud );
}
public override bool AlwaysMurderer { get { return true; } }
public override bool PropertyTitle { get { return false; } }
public override bool ShowFameTitle { get { return false; } }
public Protector( Serial serial )
: base( serial )
{
}
public override void GenerateLoot( bool spawning )
{
if ( spawning )
return; // No loot/backpack on spawn
base.GenerateLoot( true );
base.GenerateLoot( false );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.4 )
c.DropItem( new ProtectorsEssence() );
}
*/
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,90 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an unfrozen mummy corpse" )]
public class UnfrozenMummy : BaseCreature
{
[Constructable]
public UnfrozenMummy()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "an unfrozen mummy";
Body = 0x9B;
Hue = 0x480;
BaseSoundID = 0x1D7;
SetStr( 450, 500 );
SetDex( 200, 250 );
SetInt( 800, 850 );
SetHits( 1500 );
SetDamage( 16, 20 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Energy, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 70, 80 );
SetSkill( SkillName.Wrestling, 90.0, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.MagicResist, 250.0 );
SetSkill( SkillName.Magery, 50.0, 60.0 );
SetSkill( SkillName.EvalInt, 50.0, 60.0 );
SetSkill( SkillName.Meditation, 80.0 );
Fame = 25000;
Karma = -25000;
PackArcaneScroll( 0, 2 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new BrokenCrystals() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public UnfrozenMummy( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}