Replaces corpse name (#23)

This commit is contained in:
Kamron Batman 2018-08-14 23:50:00 +08:00 committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

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@ -5,9 +5,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an evil corpse" )]
public class UnholyFamiliar : BaseCreature
{
public override string CorpseName => "an evil corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override string DefaultName => "a dark wolf";

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@ -5,9 +5,9 @@ using Server.Ethics;
namespace Server.Mobiles
{
[CorpseName( "an unholy corpse" )]
public class UnholySteed : BaseMount
{
public override string CorpseName => "an unholy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;

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@ -5,9 +5,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a holy corpse" )]
public class HolyFamiliar : BaseCreature
{
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;

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@ -5,9 +5,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a holy corpse" )]
public class HolySteed : BaseMount
{
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;

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@ -4,9 +4,9 @@ using Server.Mobiles;
namespace Server.Factions
{
[CorpseName( "a war horse corpse" )]
public class FactionWarHorse : BaseMount
{
public override string CorpseName => "a war horse corpse";
private Faction m_Faction;
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]

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@ -3,9 +3,9 @@ using Server;
namespace Server.Mobiles
{
[CorpseName( "a giant ice worm corpse" )]
public class GiantIceWorm : BaseCreature
{
public override string CorpseName => "a giant ice worm corpse";
public override bool SubdueBeforeTame => true;
public override string DefaultName => "a giant ice worm";

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Engines.Quests.Samurai
{
[CorpseName( "a cursed soul corpse" )]
public class CursedSoul : BaseCreature
{
public override string CorpseName => "a cursed soul corpse";
public override string DefaultName => "a cursed soul";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
[CorpseName( "an injured wolf corpse" )]
public class InjuredWolf : BaseCreature
{
public override string CorpseName => "an injured wolf corpse";
public override string DefaultName => "an injured wolf";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Engines.Quests.Samurai
{
[CorpseName( "a young ninja's corpse" )]
public class YoungNinja : BaseCreature
{
public override string CorpseName => "a young ninja's corpse";
public override string DefaultName => "a young ninja";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Engines.Quests.Samurai
{
[CorpseName( "a young ronin's corpse" )]
public class YoungRonin : BaseCreature
{
public override string CorpseName => "a young ronin's corpse";
public override string DefaultName => "a young ronin";
[Constructible]