Replaces corpse name (#23)
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632e8b4757
commit
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367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil corpse" )]
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public class UnholyFamiliar : BaseCreature
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{
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public override string CorpseName => "an evil corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override string DefaultName => "a dark wolf";
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@ -5,9 +5,9 @@ using Server.Ethics;
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namespace Server.Mobiles
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{
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[CorpseName( "an unholy corpse" )]
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public class UnholySteed : BaseMount
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{
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public override string CorpseName => "an unholy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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@ -5,9 +5,9 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a holy corpse" )]
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public class HolyFamiliar : BaseCreature
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{
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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@ -5,9 +5,9 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a holy corpse" )]
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public class HolySteed : BaseMount
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{
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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@ -4,9 +4,9 @@ using Server.Mobiles;
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namespace Server.Factions
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{
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[CorpseName( "a war horse corpse" )]
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public class FactionWarHorse : BaseMount
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{
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public override string CorpseName => "a war horse corpse";
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private Faction m_Faction;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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@ -3,9 +3,9 @@ using Server;
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namespace Server.Mobiles
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{
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[CorpseName( "a giant ice worm corpse" )]
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public class GiantIceWorm : BaseCreature
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{
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public override string CorpseName => "a giant ice worm corpse";
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public override bool SubdueBeforeTame => true;
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public override string DefaultName => "a giant ice worm";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Engines.Quests.Samurai
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{
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[CorpseName( "a cursed soul corpse" )]
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public class CursedSoul : BaseCreature
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{
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public override string CorpseName => "a cursed soul corpse";
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public override string DefaultName => "a cursed soul";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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[CorpseName( "an injured wolf corpse" )]
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public class InjuredWolf : BaseCreature
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{
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public override string CorpseName => "an injured wolf corpse";
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public override string DefaultName => "an injured wolf";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Engines.Quests.Samurai
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{
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[CorpseName( "a young ninja's corpse" )]
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public class YoungNinja : BaseCreature
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{
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public override string CorpseName => "a young ninja's corpse";
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public override string DefaultName => "a young ninja";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Engines.Quests.Samurai
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{
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[CorpseName( "a young ronin's corpse" )]
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public class YoungRonin : BaseCreature
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{
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public override string CorpseName => "a young ronin's corpse";
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public override string DefaultName => "a young ronin";
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[Constructible]
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