Replaces corpse name (#23)

This commit is contained in:
Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a pig corpse" )]
public class Boar : BaseCreature
{
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a boar";
[Constructible]

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@ -3,10 +3,10 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bull frog corpse" )]
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dolphin corpse" )]
public class Dolphin : BaseCreature
{
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
[Constructible]

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gaman corpse" )]
public class Gaman : BaseCreature
{
public override string CorpseName => "a gaman corpse";
public override string DefaultName => "a gaman";
[Constructible]

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@ -3,10 +3,10 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant toad corpse" )]
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a goat corpse" )]
public class Goat : BaseCreature
{
public override string CorpseName => "a goat corpse";
public override string DefaultName => "a goat";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a gorilla corpse" )]
public class Gorilla : BaseCreature
{
public override string CorpseName => "a gorilla corpse";
public override string DefaultName => "a gorilla";
[Constructible]

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@ -3,10 +3,10 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
public class Hind : BaseCreature
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a llama corpse" )]
public class Llama : BaseCreature
{
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a llama";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
public override string CorpseName => "a mountain goat corpse";
public override string DefaultName => "a mountain goat";
[Constructible]

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@ -7,9 +7,9 @@ using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
public override string CorpseName => "a horse corpse";
public override string DefaultName => "a pack horse";
[Constructible]

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@ -6,9 +6,9 @@ using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a pack llama";
[Constructible]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a pig";
[Constructible]

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@ -6,9 +6,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a sheep corpse" )]
public class Sheep : BaseCreature, ICarvable
{
public override string CorpseName => "a sheep corpse";
private DateTime m_NextWoolTime;
[CommandProperty( AccessLevel.GameMaster )]

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@ -3,9 +3,9 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a walrus corpse" )]
public class Walrus : BaseCreature
{
public override string CorpseName => "a walrus corpse";
public override string DefaultName => "a walrus";
[Constructible]