Replaces corpse name (#23)
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parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an abysmal horror corpse" )]
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public class AbysmalHorror : BaseCreature
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{
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public override string CorpseName => "an abysmal horror corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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public override bool IgnoreYoungProtection => Core.ML;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a bone demon corpse" )]
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public class BoneDemon : BaseCreature
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{
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public override string CorpseName => "a bone demon corpse";
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public override string DefaultName => "a bone demon";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a crystal elemental corpse" )]
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public class CrystalElemental : BaseCreature
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{
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public override string CorpseName => "a crystal elemental corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override string DefaultName => "a crystal elemental";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a darknight creeper corpse" )]
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public class DarknightCreeper : BaseCreature
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{
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public override string CorpseName => "a darknight creeper corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a demon knight corpse" )]
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public class DemonKnight : BaseCreature
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{
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public override string CorpseName => "a demon knight corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public static Type[] ArtifactRarity10 => m_ArtifactRarity10;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a devourer of souls corpse" )]
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public class Devourer : BaseCreature
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{
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public override string CorpseName => "a devourer of souls corpse";
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public override string DefaultName => "a devourer of souls";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a flesh golem corpse" )]
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public class FleshGolem : BaseCreature
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{
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public override string CorpseName => "a flesh golem corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override string DefaultName => "a flesh golem";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fleshrenderer corpse" )]
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public class FleshRenderer : BaseCreature
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{
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public override string CorpseName => "a fleshrenderer corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
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public override bool IgnoreYoungProtection => Core.ML;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gibberling corpse" )]
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public class Gibberling : BaseCreature
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{
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public override string CorpseName => "a gibberling corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a gibberling";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gore fiend corpse" )]
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public class GoreFiend : BaseCreature
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{
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public override string CorpseName => "a gore fiend corpse";
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public override string DefaultName => "a gore fiend";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an impaler corpse" )]
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public class Impaler : BaseCreature
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{
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public override string CorpseName => "an impaler corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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public override bool IgnoreYoungProtection => Core.ML;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
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public class MoundOfMaggots : BaseCreature
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{
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public override string CorpseName => "a maggoty corpse";
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public override string DefaultName => "a mound of maggots";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a patchwork skeletal corpse" )]
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public class PatchworkSkeleton : BaseCreature
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{
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public override string CorpseName => "a patchwork skeletal corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a patchwork skeleton";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ravager corpse" )]
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public class Ravager : BaseCreature
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{
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public override string CorpseName => "a ravager corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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public override string DefaultName => "a ravager";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a shadow knight corpse" )]
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public class ShadowKnight : BaseCreature
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{
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public override string CorpseName => "a shadow knight corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public override bool IgnoreYoungProtection => Core.ML;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skittering hopper corpse" )]
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public class SkitteringHopper : BaseCreature
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{
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public override string CorpseName => "a skittering hopper corpse";
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public override string DefaultName => "a skittering hopper";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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public class Treefellow : BaseCreature
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{
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public override string CorpseName => "a treefellow corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a treefellow";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a vampire bat corpse" )]
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public class VampireBat : BaseCreature
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{
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public override string CorpseName => "a vampire bat corpse";
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public override string DefaultName => "a vampire bat";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wailing banshee corpse" )]
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public class WailingBanshee : BaseCreature
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{
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public override string CorpseName => "a wailing banshee corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
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public override string DefaultName => "a wailing banshee";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wanderer of the void corpse" )]
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public class WandererOfTheVoid : BaseCreature
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{
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public override string CorpseName => "a wanderer of the void corpse";
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public override string DefaultName => "a wanderer of the void";
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[Constructible]
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