Replaces corpse name (#23)

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Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ant lion corpse" )]
public class AntLion : BaseCreature
{
public override string CorpseName => "an ant lion corpse";
public override string DefaultName => "an ant lion";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
public class BlackSolenInfiltratorQueen : BaseCreature
{
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen infiltrator corpse" )]
public class BlackSolenInfiltratorWarrior : BaseCreature
{
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a black solen infiltrator";
[Constructible]

View file

@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a solen queen corpse" )]
public class BlackSolenQueen : BaseCreature
{
public override string CorpseName => "a solen queen corpse";
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }

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@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a solen warrior corpse" )]
public class BlackSolenWarrior : BaseCreature
{
public override string CorpseName => "a solen warrior corpse";
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen worker corpse" )]
public class BlackSolenWorker : BaseCreature
{
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a black solen worker";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
public class RedSolenInfiltratorQueen : BaseCreature
{
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
[Constructible]

View file

@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen infiltrator corpse" )]
public class RedSolenInfiltratorWarrior : BaseCreature
{
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
[Constructible]

View file

@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a solen queen corpse" )]
public class RedSolenQueen : BaseCreature
{
public override string CorpseName => "a solen queen corpse";
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }

View file

@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a solen warrior corpse" )]
public class RedSolenWarrior : BaseCreature
{
public override string CorpseName => "a solen warrior corpse";
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }

View file

@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a solen worker corpse" )]
public class RedSolenWorker : BaseCreature
{
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
[Constructible]