Replaces corpse name (#23)
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632e8b4757
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367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ant lion corpse" )]
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public class AntLion : BaseCreature
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{
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public override string CorpseName => "an ant lion corpse";
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public override string DefaultName => "an ant lion";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class BlackSolenInfiltratorQueen : BaseCreature
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{
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public override string CorpseName => "a solen infiltrator corpse";
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public override string DefaultName => "a black solen infiltrator";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen infiltrator corpse" )]
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public class BlackSolenInfiltratorWarrior : BaseCreature
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{
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public override string CorpseName => "a solen infiltrator corpse";
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public override string DefaultName => "a black solen infiltrator";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen queen corpse" )]
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public class BlackSolenQueen : BaseCreature
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{
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public override string CorpseName => "a solen queen corpse";
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen warrior corpse" )]
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public class BlackSolenWarrior : BaseCreature
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{
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public override string CorpseName => "a solen warrior corpse";
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen worker corpse" )]
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public class BlackSolenWorker : BaseCreature
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{
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public override string CorpseName => "a solen worker corpse";
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public override string DefaultName => "a black solen worker";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class RedSolenInfiltratorQueen : BaseCreature
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{
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public override string CorpseName => "a solen infiltrator corpse";
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public override string DefaultName => "a red solen infiltrator";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen infiltrator corpse" )]
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public class RedSolenInfiltratorWarrior : BaseCreature
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{
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public override string CorpseName => "a solen infiltrator corpse";
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public override string DefaultName => "a red solen infiltrator";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen queen corpse" )]
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public class RedSolenQueen : BaseCreature
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{
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public override string CorpseName => "a solen queen corpse";
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen warrior corpse" )]
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public class RedSolenWarrior : BaseCreature
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{
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public override string CorpseName => "a solen warrior corpse";
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen worker corpse" )]
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public class RedSolenWorker : BaseCreature
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{
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public override string CorpseName => "a solen worker corpse";
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public override string DefaultName => "a red solen worker";
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[Constructible]
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