Replaces corpse name (#23)
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632e8b4757
commit
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367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.ToxicElemental" )]
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[CorpseName( "an acid elemental corpse" )]
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public class AcidElemental : BaseCreature
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{
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public override string CorpseName => "an acid elemental corpse";
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public override string DefaultName => "an acid elemental";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an air elemental corpse" )]
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public class AirElemental : BaseCreature
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{
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a blood elemental corpse" )]
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public class BloodElemental : BaseCreature
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{
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public override string CorpseName => "a blood elemental corpse";
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public override string DefaultName => "a blood elemental";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an efreet corpse" )]
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public class Efreet : BaseCreature
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{
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public override string CorpseName => "an efreet corpse";
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public override string DefaultName => "an efreet";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fire elemental corpse" )]
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public class FireElemental : BaseCreature
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{
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public override string CorpseName => "a fire elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice elemental corpse" )]
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public class IceElemental : BaseCreature
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{
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public override string CorpseName => "an ice elemental corpse";
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public override string DefaultName => "an ice elemental";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a poison elementals corpse" )]
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public class PoisonElemental : BaseCreature
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{
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public override string CorpseName => "a poison elementals corpse";
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public override string DefaultName => "a poison elemental";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a water elemental corpse" )]
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public class WaterElemental : BaseCreature
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{
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public override string CorpseName => "a water elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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