Replaces corpse name (#23)
This commit is contained in:
parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ancient lich's corpse" )]
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public class AncientLich : BaseCreature
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{
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public override string CorpseName => "an ancient lich's corpse";
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[Constructible]
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public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an arcane daemon corpse" )]
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public class ArcaneDaemon : BaseCreature
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{
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public override string CorpseName => "an arcane daemon corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
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public override string DefaultName => "an arcane daemon";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a balron corpse" )]
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public class Balron : BaseCreature
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{
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public override string CorpseName => "a balron corpse";
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[Constructible]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -6,9 +6,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a betrayer corpse" )]
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public class Betrayer : BaseCreature
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{
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public override string CorpseName => "a betrayer corpse";
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private bool m_Stunning;
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public override string DefaultName => "a betrayer";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Bogle : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a bogle";
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[Constructible]
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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[TypeAlias("Server.Mobiles.BoneMage")]
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public class BoneMagi : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a bone mage";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a daemon corpse" )]
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public class Daemon : BaseCreature
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{
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an elder gazer corpse" )]
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public class ElderGazer : BaseCreature
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{
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public override string CorpseName => "an elder gazer corpse";
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public override string DefaultName => "an elder gazer";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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public override string CorpseName => "an evil mage corpse";
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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public override string CorpseName => "an evil mage lord corpse";
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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public override string CorpseName => "a charred corpse";
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[Constructible]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle destroyer";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleEnforcer : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public override string DefaultName => "a gargoyle enforcer";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gazer corpse" )]
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public class Gazer : BaseCreature
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{
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public override string CorpseName => "a gazer corpse";
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public override string DefaultName => "a gazer";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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public override string CorpseName => "a golem controller corpse";
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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public override string CorpseName => "an ice fiend corpse";
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public override string DefaultName => "an ice fiend";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an imp corpse" )]
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public class Imp : BaseCreature
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{
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public override string CorpseName => "an imp corpse";
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public override string DefaultName => "an imp";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a lich's corpse" )]
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public class Lich : BaseCreature
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{
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a lich's corpse" )]
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public class LichLord : BaseCreature
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{
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich lord";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing orc corpse" )]
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public class OrcishMage : BaseCreature
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{
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public override string CorpseName => "a glowing orc corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orcish mage";
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing ratman corpse" )]
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public class RatmanMage : BaseCreature
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{
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public override string CorpseName => "a glowing ratman corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage corpse" )]
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public class SavageShaman : BaseCreature
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{
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public override string CorpseName => "a savage corpse";
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[Constructible]
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public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Shade : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a shade";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalMage : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a skeletal mage";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Spectre : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a spectre";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a succubus corpse" )]
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public class Succubus : BaseCreature
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{
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public override string CorpseName => "a succubus corpse";
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public override string DefaultName => "a succubus";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a titans corpse" )]
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public class Titan : BaseCreature
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{
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public override string CorpseName => "a titans corpse";
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public override string DefaultName => "a titan";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Wraith : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a wraith";
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[Constructible]
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@ -5,10 +5,10 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frozen ogre lord's corpse" )]
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[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
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public class ArcticOgreLord : BaseCreature
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{
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public override string CorpseName => "a frozen ogre lord's corpse";
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public override string DefaultName => "an arctic ogre lord";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class BoneKnight : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a bone knight";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a chaos daemon corpse" )]
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public class ChaosDaemon : BaseCreature
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{
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public override string CorpseName => "a chaos daemon corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override string DefaultName => "a chaos daemon";
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an inhuman corpse" )]
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public class Cursed : BaseCreature
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{
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public override string CorpseName => "an inhuman corpse";
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a cyclopean corpse" )]
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public class Cyclops : BaseCreature
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{
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public override string CorpseName => "a cyclopean corpse";
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public override string DefaultName => "a cyclopean warrior";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a doppleganger corpse" )]
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public class Doppleganger : BaseCreature
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{
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public override string CorpseName => "a doppleganger corpse";
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public override string DefaultName => "a doppleganger";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an enslaved gargoyle corpse" )]
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public class EnslavedGargoyle : BaseCreature
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{
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public override string CorpseName => "an enslaved gargoyle corpse";
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public override string DefaultName => "an enslaved gargoyle";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ettins corpse" )]
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public class Ettin : BaseCreature
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{
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public override string CorpseName => "an ettins corpse";
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public override string DefaultName => "an ettin";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frost troll corpse" )]
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public class FrostTroll : BaseCreature
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{
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public override string CorpseName => "a frost troll corpse";
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public override string DefaultName => "a frost troll";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gazer larva corpse" )]
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public class GazerLarva : BaseCreature
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{
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public override string CorpseName => "a gazer larva corpse";
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public override string DefaultName => "a gazer larva";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Ghoul : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a ghoul";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mongbat corpse" )]
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public class GreaterMongbat : BaseCreature
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{
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public override string CorpseName => "a mongbat corpse";
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public override string DefaultName => "a greater mongbat";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
|
||||
[CorpseName( "a headless corpse" )]
|
||||
public class HeadlessOne : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a headless corpse";
|
||||
public override string DefaultName => "a headless one";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a horde minion corpse" )]
|
||||
public class HordeMinion : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a horde minion corpse";
|
||||
public override string DefaultName => "a horde minion";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Network;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a juggernaut corpse" )]
|
||||
public class Juggernaut : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a juggernaut corpse";
|
||||
private bool m_Stunning;
|
||||
|
||||
public override string DefaultName => "a blackthorn juggernaut";
|
||||
|
|
|
|||
|
|
@ -3,9 +3,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a moloch corpse" )]
|
||||
public class Moloch : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a moloch corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
|
||||
|
||||
public override string DefaultName => "a moloch";
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mongbat corpse" )]
|
||||
public class Mongbat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a mongbat corpse";
|
||||
public override string DefaultName => "a mongbat";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mummy corpse" )]
|
||||
public class Mummy : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a mummy corpse";
|
||||
public override string DefaultName => "a mummy";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an ogre corpse" )]
|
||||
public class Ogre : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ogre corpse";
|
||||
public override string DefaultName => "an ogre";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Factions;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an ogre lords corpse" )]
|
||||
public class OgreLord : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ogre lords corpse";
|
||||
public override Faction FactionAllegiance => Minax.Instance;
|
||||
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Misc;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class Orc : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Misc;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcBomber : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orc bomber";
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Misc;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcBrute : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override string DefaultName => "an orc brute";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcCaptain : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcishLord : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an orcish lord";
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ratman's corpse" )]
|
||||
public class Ratman : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a ratman's corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ratman archer corpse" )]
|
||||
public class RatmanArcher : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a ratman archer corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ using Server.ContextMenus;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ghostly corpse" )]
|
||||
public class RestlessSoul : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a restless soul";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a rotting corpse" )]
|
||||
public class RottingCorpse : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a rotting corpse";
|
||||
public override string DefaultName => "a rotting corpse";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a savage corpse" )]
|
||||
public class Savage : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a savage corpse";
|
||||
[Constructible]
|
||||
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a savage corpse" )]
|
||||
public class SavageRider : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a savage corpse";
|
||||
[Constructible]
|
||||
public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletalKnight : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeletal knight";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skeletal corpse" )]
|
||||
public class Skeleton : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeleton";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an orcish corpse" )]
|
||||
public class SpawnedOrcishLord : OrcishLord
|
||||
{
|
||||
public override string CorpseName => "an orcish corpse";
|
||||
[Constructible]
|
||||
public SpawnedOrcishLord()
|
||||
{
|
||||
|
|
@ -43,4 +43,4 @@ namespace Server.Mobiles
|
|||
NoKillAwards = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class StoneGargoyle : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a stone gargoyle";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mongbat corpse" )]
|
||||
public class StrongMongbat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a mongbat corpse";
|
||||
public override string DefaultName => "a mongbat";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a troll corpse" )]
|
||||
public class Troll : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a troll corpse";
|
||||
public override string DefaultName => "a troll";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a rotting corpse" )]
|
||||
public class Zombie : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a rotting corpse";
|
||||
public override string DefaultName => "a zombie";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue