Replaces corpse name (#23)
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parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ancient lich's corpse" )]
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public class AncientLich : BaseCreature
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{
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public override string CorpseName => "an ancient lich's corpse";
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[Constructible]
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public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an arcane daemon corpse" )]
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public class ArcaneDaemon : BaseCreature
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{
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public override string CorpseName => "an arcane daemon corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
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public override string DefaultName => "an arcane daemon";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a balron corpse" )]
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public class Balron : BaseCreature
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{
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public override string CorpseName => "a balron corpse";
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[Constructible]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -6,9 +6,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a betrayer corpse" )]
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public class Betrayer : BaseCreature
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{
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public override string CorpseName => "a betrayer corpse";
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private bool m_Stunning;
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public override string DefaultName => "a betrayer";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Bogle : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a bogle";
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[Constructible]
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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[TypeAlias("Server.Mobiles.BoneMage")]
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public class BoneMagi : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a bone mage";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a daemon corpse" )]
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public class Daemon : BaseCreature
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{
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an elder gazer corpse" )]
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public class ElderGazer : BaseCreature
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{
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public override string CorpseName => "an elder gazer corpse";
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public override string DefaultName => "an elder gazer";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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public override string CorpseName => "an evil mage corpse";
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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public override string CorpseName => "an evil mage lord corpse";
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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public override string CorpseName => "a charred corpse";
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[Constructible]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle destroyer";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleEnforcer : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public override string DefaultName => "a gargoyle enforcer";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gazer corpse" )]
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public class Gazer : BaseCreature
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{
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public override string CorpseName => "a gazer corpse";
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public override string DefaultName => "a gazer";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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public override string CorpseName => "a golem controller corpse";
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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public override string CorpseName => "an ice fiend corpse";
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public override string DefaultName => "an ice fiend";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an imp corpse" )]
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public class Imp : BaseCreature
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{
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public override string CorpseName => "an imp corpse";
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public override string DefaultName => "an imp";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a lich's corpse" )]
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public class Lich : BaseCreature
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{
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a lich's corpse" )]
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public class LichLord : BaseCreature
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{
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich lord";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing orc corpse" )]
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public class OrcishMage : BaseCreature
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{
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public override string CorpseName => "a glowing orc corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orcish mage";
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing ratman corpse" )]
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public class RatmanMage : BaseCreature
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{
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public override string CorpseName => "a glowing ratman corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage corpse" )]
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public class SavageShaman : BaseCreature
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{
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public override string CorpseName => "a savage corpse";
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[Constructible]
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public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Shade : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a shade";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalMage : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a skeletal mage";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Spectre : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a spectre";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a succubus corpse" )]
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public class Succubus : BaseCreature
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{
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public override string CorpseName => "a succubus corpse";
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public override string DefaultName => "a succubus";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a titans corpse" )]
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public class Titan : BaseCreature
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{
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public override string CorpseName => "a titans corpse";
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public override string DefaultName => "a titan";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Wraith : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a wraith";
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[Constructible]
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