Replaces corpse name (#23)
This commit is contained in:
parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -5,10 +5,10 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frozen ogre lord's corpse" )]
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[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
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public class ArcticOgreLord : BaseCreature
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{
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public override string CorpseName => "a frozen ogre lord's corpse";
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public override string DefaultName => "an arctic ogre lord";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class BoneKnight : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a bone knight";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a chaos daemon corpse" )]
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public class ChaosDaemon : BaseCreature
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{
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public override string CorpseName => "a chaos daemon corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override string DefaultName => "a chaos daemon";
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an inhuman corpse" )]
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public class Cursed : BaseCreature
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{
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public override string CorpseName => "an inhuman corpse";
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a cyclopean corpse" )]
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public class Cyclops : BaseCreature
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{
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public override string CorpseName => "a cyclopean corpse";
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public override string DefaultName => "a cyclopean warrior";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a doppleganger corpse" )]
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public class Doppleganger : BaseCreature
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{
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public override string CorpseName => "a doppleganger corpse";
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public override string DefaultName => "a doppleganger";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an enslaved gargoyle corpse" )]
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public class EnslavedGargoyle : BaseCreature
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{
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public override string CorpseName => "an enslaved gargoyle corpse";
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public override string DefaultName => "an enslaved gargoyle";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ettins corpse" )]
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public class Ettin : BaseCreature
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{
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public override string CorpseName => "an ettins corpse";
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public override string DefaultName => "an ettin";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frost troll corpse" )]
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public class FrostTroll : BaseCreature
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{
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public override string CorpseName => "a frost troll corpse";
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public override string DefaultName => "a frost troll";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gazer larva corpse" )]
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public class GazerLarva : BaseCreature
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{
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public override string CorpseName => "a gazer larva corpse";
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public override string DefaultName => "a gazer larva";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class Ghoul : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a ghoul";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mongbat corpse" )]
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public class GreaterMongbat : BaseCreature
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{
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public override string CorpseName => "a mongbat corpse";
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public override string DefaultName => "a greater mongbat";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a headless corpse" )]
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public class HeadlessOne : BaseCreature
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{
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public override string CorpseName => "a headless corpse";
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public override string DefaultName => "a headless one";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a horde minion corpse" )]
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public class HordeMinion : BaseCreature
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{
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public override string CorpseName => "a horde minion corpse";
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public override string DefaultName => "a horde minion";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a juggernaut corpse" )]
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public class Juggernaut : BaseCreature
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{
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public override string CorpseName => "a juggernaut corpse";
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private bool m_Stunning;
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public override string DefaultName => "a blackthorn juggernaut";
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a moloch corpse" )]
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public class Moloch : BaseCreature
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{
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public override string CorpseName => "a moloch corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
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public override string DefaultName => "a moloch";
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mongbat corpse" )]
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public class Mongbat : BaseCreature
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{
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public override string CorpseName => "a mongbat corpse";
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public override string DefaultName => "a mongbat";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mummy corpse" )]
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public class Mummy : BaseCreature
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{
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public override string CorpseName => "a mummy corpse";
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public override string DefaultName => "a mummy";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ogre corpse" )]
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public class Ogre : BaseCreature
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{
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public override string CorpseName => "an ogre corpse";
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public override string DefaultName => "an ogre";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "an ogre lords corpse" )]
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public class OgreLord : BaseCreature
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{
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public override string CorpseName => "an ogre lords corpse";
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public override Faction FactionAllegiance => Minax.Instance;
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public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class Orc : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class OrcBomber : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orc bomber";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class OrcBrute : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override string DefaultName => "an orc brute";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class OrcCaptain : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class OrcishLord : BaseCreature
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{
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orcish lord";
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ratman's corpse" )]
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public class Ratman : BaseCreature
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{
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public override string CorpseName => "a ratman's corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ratman archer corpse" )]
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public class RatmanArcher : BaseCreature
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{
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public override string CorpseName => "a ratman archer corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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[Constructible]
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@ -9,9 +9,9 @@ using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghostly corpse" )]
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public class RestlessSoul : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a restless soul";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a rotting corpse" )]
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public class RottingCorpse : BaseCreature
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{
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public override string CorpseName => "a rotting corpse";
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public override string DefaultName => "a rotting corpse";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage corpse" )]
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public class Savage : BaseCreature
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{
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public override string CorpseName => "a savage corpse";
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[Constructible]
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public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage corpse" )]
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public class SavageRider : BaseCreature
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{
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public override string CorpseName => "a savage corpse";
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[Constructible]
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public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
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{
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalKnight : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a skeletal knight";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class Skeleton : BaseCreature
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{
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public override string CorpseName => "a skeletal corpse";
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public override string DefaultName => "a skeleton";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class SpawnedOrcishLord : OrcishLord
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{
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public override string CorpseName => "an orcish corpse";
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[Constructible]
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public SpawnedOrcishLord()
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{
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@ -43,4 +43,4 @@ namespace Server.Mobiles
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NoKillAwards = true;
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}
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}
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}
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}
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class StoneGargoyle : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a stone gargoyle";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mongbat corpse" )]
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public class StrongMongbat : BaseCreature
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{
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public override string CorpseName => "a mongbat corpse";
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public override string DefaultName => "a mongbat";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a troll corpse" )]
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public class Troll : BaseCreature
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{
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public override string CorpseName => "a troll corpse";
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public override string DefaultName => "a troll";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a rotting corpse" )]
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public class Zombie : BaseCreature
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{
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public override string CorpseName => "a rotting corpse";
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public override string DefaultName => "a zombie";
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[Constructible]
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