Replaces corpse name (#23)

This commit is contained in:
Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

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@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a minion's corpse" )]
public class ExodusMinion : BaseCreature
{
public override string CorpseName => "a minion's corpse";
private bool m_FieldActive;
public bool FieldActive{ get{ return m_FieldActive; } }
public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this

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@ -5,9 +5,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "an overseer's corpse" )]
public class ExodusOverseer : BaseCreature
{
public override string CorpseName => "an overseer's corpse";
private bool m_FieldActive;
public bool FieldActive{ get{ return m_FieldActive; } }
public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a chaos dragoon corpse" )]
public class ChaosDragoon : BaseCreature
{
public override string CorpseName => "a chaos dragoon corpse";
public override string DefaultName => "a chaos dragoon";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a chaos dragoon elite corpse")]
public class ChaosDragoonElite : BaseCreature
{
public override string CorpseName => "a chaos dragoon elite corpse";
public override string DefaultName => "a chaos dragoon elite";
[Constructible]

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@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a jukan corpse" )]
public class JukaLord : BaseCreature
{
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka lord";
[Constructible]

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@ -7,9 +7,9 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a jukan corpse" )]
public class JukaMage : BaseCreature
{
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka mage";
[Constructible]

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@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a jukan corpse" )]
public class JukaWarrior : BaseCreature
{
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka warrior";
[Constructible]

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@ -4,9 +4,9 @@ using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class EnragedRabbit : BaseEnraged
{
public override string CorpseName => "a hare corpse";
public override string DefaultName => "a rabbit";
public EnragedRabbit( Mobile summoner ) : base( summoner )
@ -46,9 +46,9 @@ namespace Server.Mobiles
}
}
[CorpseName( "a deer corpse" )]
public class EnragedHart : BaseEnraged
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
public EnragedHart( Mobile summoner ) : base( summoner )
@ -88,9 +88,9 @@ namespace Server.Mobiles
}
}
[CorpseName( "a deer corpse" )]
public class EnragedHind : BaseEnraged
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
public EnragedHind( Mobile summoner ) : base( summoner )
@ -129,9 +129,9 @@ namespace Server.Mobiles
}
}
[CorpseName( "a bear corpse" )]
public class EnragedBlackBear : BaseEnraged
{
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
public EnragedBlackBear( Mobile summoner ) : base( summoner )
@ -156,9 +156,9 @@ namespace Server.Mobiles
}
}
[CorpseName( "an eagle corpse" )]
public class EnragedEagle : BaseEnraged
{
public override string CorpseName => "an eagle corpse";
public override string DefaultName => "an eagle";
public EnragedEagle( Mobile summoner ) : base( summoner )

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@ -7,9 +7,9 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerCaptain : BaseCreature
{
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer captain";
[Constructible]

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@ -7,9 +7,9 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer's corpse" )]
public class MeerEternal : BaseCreature
{
public override string CorpseName => "a meer's corpse";
public override string DefaultName => "a meer eternal";
[Constructible]

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@ -7,9 +7,9 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer's corpse" )]
public class MeerMage : BaseCreature
{
public override string CorpseName => "a meer's corpse";
public override string DefaultName => "a meer mage";
[Constructible]

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@ -7,9 +7,9 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerWarrior : BaseCreature
{
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer warrior";
[Constructible]