Replaces corpse name (#23)
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parent
632e8b4757
commit
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367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a minion's corpse" )]
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public class ExodusMinion : BaseCreature
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{
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public override string CorpseName => "a minion's corpse";
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private bool m_FieldActive;
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public bool FieldActive{ get{ return m_FieldActive; } }
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public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
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@ -5,9 +5,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "an overseer's corpse" )]
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public class ExodusOverseer : BaseCreature
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{
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public override string CorpseName => "an overseer's corpse";
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private bool m_FieldActive;
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public bool FieldActive{ get{ return m_FieldActive; } }
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public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a chaos dragoon corpse" )]
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public class ChaosDragoon : BaseCreature
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{
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public override string CorpseName => "a chaos dragoon corpse";
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public override string DefaultName => "a chaos dragoon";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a chaos dragoon elite corpse")]
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public class ChaosDragoonElite : BaseCreature
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{
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public override string CorpseName => "a chaos dragoon elite corpse";
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public override string DefaultName => "a chaos dragoon elite";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a jukan corpse" )]
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public class JukaLord : BaseCreature
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{
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka lord";
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a jukan corpse" )]
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public class JukaMage : BaseCreature
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{
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka mage";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a jukan corpse" )]
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public class JukaWarrior : BaseCreature
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{
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka warrior";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a hare corpse" )]
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public class EnragedRabbit : BaseEnraged
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{
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public override string CorpseName => "a hare corpse";
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public override string DefaultName => "a rabbit";
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public EnragedRabbit( Mobile summoner ) : base( summoner )
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@ -46,9 +46,9 @@ namespace Server.Mobiles
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}
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}
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[CorpseName( "a deer corpse" )]
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public class EnragedHart : BaseEnraged
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{
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public override string CorpseName => "a deer corpse";
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public override string DefaultName => "a great hart";
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public EnragedHart( Mobile summoner ) : base( summoner )
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@ -88,9 +88,9 @@ namespace Server.Mobiles
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}
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}
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[CorpseName( "a deer corpse" )]
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public class EnragedHind : BaseEnraged
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{
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public override string CorpseName => "a deer corpse";
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public override string DefaultName => "a hind";
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public EnragedHind( Mobile summoner ) : base( summoner )
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@ -129,9 +129,9 @@ namespace Server.Mobiles
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}
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}
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[CorpseName( "a bear corpse" )]
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public class EnragedBlackBear : BaseEnraged
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{
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a black bear";
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public EnragedBlackBear( Mobile summoner ) : base( summoner )
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@ -156,9 +156,9 @@ namespace Server.Mobiles
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}
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}
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[CorpseName( "an eagle corpse" )]
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public class EnragedEagle : BaseEnraged
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{
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public override string CorpseName => "an eagle corpse";
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public override string DefaultName => "an eagle";
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public EnragedEagle( Mobile summoner ) : base( summoner )
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a meer corpse" )]
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public class MeerCaptain : BaseCreature
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{
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public override string CorpseName => "a meer corpse";
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public override string DefaultName => "a meer captain";
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a meer's corpse" )]
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public class MeerEternal : BaseCreature
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{
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public override string CorpseName => "a meer's corpse";
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public override string DefaultName => "a meer eternal";
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a meer's corpse" )]
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public class MeerMage : BaseCreature
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{
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public override string CorpseName => "a meer's corpse";
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public override string DefaultName => "a meer mage";
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a meer corpse" )]
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public class MeerWarrior : BaseCreature
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{
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public override string CorpseName => "a meer corpse";
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public override string DefaultName => "a meer warrior";
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[Constructible]
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