Replaces corpse name (#23)
This commit is contained in:
parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName( "a cu sidhe corpse" )]
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public class CuSidhe : BaseMount
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{
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public override string CorpseName => "a cu sidhe corpse";
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public override string DefaultName => "a cu sidhe";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Engines.Quests;
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namespace Server.Mobiles
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{
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[CorpseName( "a ferret corpse" )]
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public class Ferret : BaseCreature
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{
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public override string CorpseName => "a ferret corpse";
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public override string DefaultName => "a ferret";
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[Constructible]
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@ -3,10 +3,10 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a grizzly bear corpse" )]
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class RagingGrizzlyBear : BaseCreature
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{
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public override string CorpseName => "a grizzly bear corpse";
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public override string DefaultName => "a raging grizzly bear";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a squirrel corpse" )]
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public class Squirrel : BaseCreature
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{
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public override string CorpseName => "a squirrel corpse";
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public override string DefaultName => "a squirrell";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Lady Jennifyr corpse" )]
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public class LadyJennifyr : SkeletalKnight
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{
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public override string CorpseName => "a Lady Jennifyr corpse";
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public override string DefaultName => "Lady Jennifyr";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Lady Marai corpse" )]
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public class LadyMarai : SkeletalKnight
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{
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public override string CorpseName => "a Lady Marai corpse";
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public override string DefaultName => "Lady Marai";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Master Jonath corpse" )]
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public class MasterJonath : BoneMagi
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{
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public override string CorpseName => "a Master Jonath corpse";
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public override string DefaultName => "Master Jonath";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Master Mikael corpse" )]
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public class MasterMikael : BoneMagi
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{
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public override string CorpseName => "a Master Mikael corpse";
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public override string DefaultName => "Master Mikael";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Master Theophilus corpse" )]
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public class MasterTheophilus : EvilMageLord
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{
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public override string CorpseName => "a Master Theophilus corpse";
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public override string DefaultName => "Master Theophilus";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Red Death corpse" )]
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public class RedDeath : SkeletalMount
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{
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public override string CorpseName => "a Red Death corpse";
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[Constructible]
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public RedDeath()
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: base( "Red Death" )
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@ -6,9 +6,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Sir Patrick corpse" )]
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public class SirPatrick : SkeletalKnight
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{
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public override string CorpseName => "a Sir Patrick corpse";
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public override string DefaultName => "Sir Patrick";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an Abscess corpse" )]
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public class Abscess : Hydra
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{
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public override string CorpseName => "an Abscess corpse";
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public override string DefaultName => "Abscess";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Coil corpse" )]
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public class Coil : SilverSerpent
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{
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public override string CorpseName => "a Coil corpse";
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// TODO: Check faction allegiance
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public override string DefaultName => "Coil";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an enslaved satyr corpse" )]
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public class EnslavedSatyr : Satyr
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{
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public override string CorpseName => "an enslaved satyr corpse";
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public override string DefaultName => "an enslaved satyr";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a hydra corpse" )]
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public class Hydra : BaseCreature
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{
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public override string CorpseName => "a hydra corpse";
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public override string DefaultName => "a hydra";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an insane dryad corpse" )]
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public class InsaneDryad : MLDryad
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{
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public override string CorpseName => "an insane dryad corpse";
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public override bool InitialInnocent => false;
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public override string DefaultName => "an insane dryad";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Saliva corpse" )]
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public class Saliva : Harpy
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{
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public override string CorpseName => "a Saliva corpse";
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public override string DefaultName => "Saliva";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Tangle corpse" )]
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public class Tangle : BogThing
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{
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public override string CorpseName => "a Tangle corpse";
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public override string DefaultName => "Tangle";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Thrasher corpse" )]
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public class Thrasher : Alligator
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{
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public override string CorpseName => "a Thrasher corpse";
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public override string DefaultName => "Thrasher";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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public override string CorpseName => "a fetid essence corpse";
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public override string DefaultName => "a fetid essence";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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public override string CorpseName => "an interred grizzle corpse";
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public override string DefaultName => "a interred grizzle";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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[CorpseName( "a dryad's corpse" )]
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public class MLDryad : BaseCreature
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{
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public override string CorpseName => "a dryad's corpse";
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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public override string CorpseName => "a satyr's corpse";
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public override string DefaultName => "a satyr";
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[Constructible]
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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public override string CorpseName => "a treefellow corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a feral treefellow";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurCaptain : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur captain";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurScout : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur scout";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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public override string CorpseName => "a pestilent bandage corpse";
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a tormented minotaur corpse" )]
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public class TormentedMinotaur : BaseCreature
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{
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public override string CorpseName => "a tormented minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "Tormented Minotaur";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a troglodyte corpse" )]
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public class Troglodyte : BaseCreature
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{
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public override string CorpseName => "a troglodyte corpse";
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public override string DefaultName => "a troglodyte";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Miasma corpse" )]
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public class Miasma : Scorpion
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{
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public override string CorpseName => "a Miasma corpse";
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public override string DefaultName => "Miasma";
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[Constructible]
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@ -7,9 +7,9 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a Pyre corpse" )]
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public class Pyre : Phoenix
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{
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public override string CorpseName => "a Pyre corpse";
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public override string DefaultName => "Pyre";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Rend corpse" )]
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public class Rend : Reptalon
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{
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public override string CorpseName => "a Rend corpse";
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public override string DefaultName => "Rend";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon corpse" )]
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public class GreaterDragon : BaseCreature
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{
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public override string CorpseName => "a dragon corpse";
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public override bool StatLossAfterTame => true;
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public override string DefaultName => "a greater dragon";
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a slimey corpse" )]
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public class CorrosiveSlime : BaseCreature
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{
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public override string CorpseName => "a slimey corpse";
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public override string DefaultName => "a corrosive slime";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a reptalon corpse" )]
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public class Reptalon : BaseMount
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{
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public override string CorpseName => "a reptalon corpse";
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[Constructible]
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public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
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{
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Grobu corpse" )]
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public class Grobu : BlackBear
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{
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public override string CorpseName => "a Grobu corpse";
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public override string DefaultName => "Grobu";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Lurg corpse" )]
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public class Lurg : Troglodyte
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{
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public override string CorpseName => "a Lurg corpse";
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public override string DefaultName => "Lurg";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Putrefier corpse" )]
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public class Putrefier : Balron
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{
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public override string CorpseName => "a Putrefier corpse";
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public override string DefaultName => "Putrefier";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a corporeal brume corpse" )]
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public class CorporealBrume : BaseCreature
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{
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public override string CorpseName => "a corporeal brume corpse";
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public override string DefaultName => "a corporeal brume";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a crystal daemon corpse" )]
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public class CrystalDaemon : BaseCreature
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{
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public override string CorpseName => "a crystal daemon corpse";
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public override string DefaultName => "a crystal daemon";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Crystal Lattice Seeker corpse" )]
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public class CrystalLatticeSeeker : BaseCreature
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{
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public override string CorpseName => "a Crystal Lattice Seeker corpse";
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public override string DefaultName => "Crystal Lattice Seeker";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a crystal sea serpent corpse" )]
|
||||
public class CrystalSeaSerpent : SeaSerpent
|
||||
{
|
||||
public override string CorpseName => "a crystal sea serpent corpse";
|
||||
public override string DefaultName => "a crystal sea serpent";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a crystal vortex corpse" )]
|
||||
public class CrystalVortex : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a crystal vortex corpse";
|
||||
public override string DefaultName => "a crystal vortex";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mantra effervescence corpse" )]
|
||||
public class MantraEffervescence : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a mantra effervescence corpse";
|
||||
public override string DefaultName => "a mantra effervescence";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a human corpse" )]
|
||||
public class Protector : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a human corpse";
|
||||
public override string DefaultName => "a Protector";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an unfrozen mummy corpse" )]
|
||||
public class UnfrozenMummy : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an unfrozen mummy corpse";
|
||||
public override string DefaultName => "an unfrozen mummy";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Chiikkaha the Toothed corpse" )]
|
||||
public class Chiikkaha : RatmanMage
|
||||
{
|
||||
public override string CorpseName => "a Chiikkaha the Toothed corpse";
|
||||
public override string DefaultName => "Chiikkaha the Toothed";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Moug-Guur corpse" )]
|
||||
public class MougGuur : Ettin
|
||||
{
|
||||
public override string CorpseName => "a Moug-Guur corpse";
|
||||
public override string DefaultName => "Moug-Guur";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Szavetra corpse" )]
|
||||
public class Szavetra : Succubus
|
||||
{
|
||||
public override string CorpseName => "a Szavetra corpse";
|
||||
public override string DefaultName => "Szavetra";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ using Server.Engines.CannedEvil;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a corpse of Ilhenir")]
|
||||
public class Ilhenir : BaseChampion
|
||||
{
|
||||
public override string CorpseName => "a corpse of Ilhenir";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new Type[] { };
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ using Server.Engines.CannedEvil;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "the remains of Meraktus" )]
|
||||
public class Meraktus : BaseChampion
|
||||
{
|
||||
public override string CorpseName => "the remains of Meraktus";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new [] { typeof( Subdue ) };
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ using Server.Engines.CannedEvil;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a corpse of Twaulo")]
|
||||
public class Twaulo : BaseChampion
|
||||
{
|
||||
public override string CorpseName => "a corpse of Twaulo";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new Type[] { typeof( Quell ) };
|
||||
|
|
|
|||
|
|
@ -11,9 +11,9 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a changeling corpse" )]
|
||||
public class Changeling : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a changeling corpse";
|
||||
public override string DefaultName => "a changeling";
|
||||
public virtual int DefaultHue => 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Gnaw corpse" )]
|
||||
public class Gnaw : DireWolf
|
||||
{
|
||||
public override string CorpseName => "a Gnaw corpse";
|
||||
public override string DefaultName => "Gnaw";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Guile corpse" )]
|
||||
public class Guile : Changeling
|
||||
{
|
||||
public override string CorpseName => "a Guile corpse";
|
||||
public override string DefaultName => "Guile";
|
||||
public override int DefaultHue => 0x3F;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an Irk corpse" )]
|
||||
public class Irk : Changeling
|
||||
{
|
||||
public override string CorpseName => "an Irk corpse";
|
||||
public override string DefaultName => "Irk";
|
||||
public override int DefaultHue => 0x489;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using System.Collections;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Lady Lissith corpse" )]
|
||||
public class LadyLissith : GiantBlackWidow
|
||||
{
|
||||
public override string CorpseName => "a Lady Lissith corpse";
|
||||
public override string DefaultName => "Lady Lissith";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Lady Sabrix corpse" )]
|
||||
public class LadySabrix : GiantBlackWidow
|
||||
{
|
||||
public override string CorpseName => "a Lady Sabrix corpse";
|
||||
public override string DefaultName => "Lady Sabrix";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Malefic corpse" )]
|
||||
public class Malefic : DreadSpider
|
||||
{
|
||||
public override string CorpseName => "a Malefic corpse";
|
||||
public override string DefaultName => "Malefic";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Silk corpse" )]
|
||||
public class Silk : GiantBlackWidow
|
||||
{
|
||||
public override string CorpseName => "a Silk corpse";
|
||||
public override string DefaultName => "Silk";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Spite corpse" )]
|
||||
public class Spite : Changeling
|
||||
{
|
||||
public override string CorpseName => "a Spite corpse";
|
||||
public override string DefaultName => "Spite";
|
||||
public override int DefaultHue => 0x21;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Swoop corpse" )]
|
||||
public class Swoop : Eagle
|
||||
{
|
||||
public override string CorpseName => "a Swoop corpse";
|
||||
public override string DefaultName => "Swoop";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,9 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Virulent corpse" )]
|
||||
public class Virulent : DreadSpider
|
||||
{
|
||||
public override string CorpseName => "a Virulent corpse";
|
||||
public override string DefaultName => "Virulent";
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue