Replaces corpse name (#23)
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632e8b4757
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367 changed files with 378 additions and 396 deletions
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an Abscess corpse" )]
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public class Abscess : Hydra
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{
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public override string CorpseName => "an Abscess corpse";
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public override string DefaultName => "Abscess";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Coil corpse" )]
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public class Coil : SilverSerpent
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{
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public override string CorpseName => "a Coil corpse";
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// TODO: Check faction allegiance
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public override string DefaultName => "Coil";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an enslaved satyr corpse" )]
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public class EnslavedSatyr : Satyr
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{
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public override string CorpseName => "an enslaved satyr corpse";
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public override string DefaultName => "an enslaved satyr";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a hydra corpse" )]
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public class Hydra : BaseCreature
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{
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public override string CorpseName => "a hydra corpse";
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public override string DefaultName => "a hydra";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an insane dryad corpse" )]
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public class InsaneDryad : MLDryad
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{
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public override string CorpseName => "an insane dryad corpse";
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public override bool InitialInnocent => false;
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public override string DefaultName => "an insane dryad";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Saliva corpse" )]
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public class Saliva : Harpy
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{
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public override string CorpseName => "a Saliva corpse";
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public override string DefaultName => "Saliva";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Tangle corpse" )]
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public class Tangle : BogThing
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{
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public override string CorpseName => "a Tangle corpse";
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public override string DefaultName => "Tangle";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Thrasher corpse" )]
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public class Thrasher : Alligator
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{
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public override string CorpseName => "a Thrasher corpse";
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public override string DefaultName => "Thrasher";
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[Constructible]
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