Replaces corpse name (#23)

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Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

View file

@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an Abscess corpse" )]
public class Abscess : Hydra
{
public override string CorpseName => "an Abscess corpse";
public override string DefaultName => "Abscess";
[Constructible]

View file

@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Coil corpse" )]
public class Coil : SilverSerpent
{
public override string CorpseName => "a Coil corpse";
// TODO: Check faction allegiance
public override string DefaultName => "Coil";

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an enslaved satyr corpse" )]
public class EnslavedSatyr : Satyr
{
public override string CorpseName => "an enslaved satyr corpse";
public override string DefaultName => "an enslaved satyr";
[Constructible]

View file

@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a hydra corpse" )]
public class Hydra : BaseCreature
{
public override string CorpseName => "a hydra corpse";
public override string DefaultName => "a hydra";
[Constructible]

View file

@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an insane dryad corpse" )]
public class InsaneDryad : MLDryad
{
public override string CorpseName => "an insane dryad corpse";
public override bool InitialInnocent => false;
public override string DefaultName => "an insane dryad";

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Saliva corpse" )]
public class Saliva : Harpy
{
public override string CorpseName => "a Saliva corpse";
public override string DefaultName => "Saliva";
[Constructible]

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Tangle corpse" )]
public class Tangle : BogThing
{
public override string CorpseName => "a Tangle corpse";
public override string DefaultName => "Tangle";
[Constructible]

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Thrasher corpse" )]
public class Thrasher : Alligator
{
public override string CorpseName => "a Thrasher corpse";
public override string DefaultName => "Thrasher";
[Constructible]