Replaces corpse name (#23)
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632e8b4757
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367 changed files with 378 additions and 396 deletions
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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public override string CorpseName => "a fetid essence corpse";
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public override string DefaultName => "a fetid essence";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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public override string CorpseName => "an interred grizzle corpse";
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public override string DefaultName => "a interred grizzle";
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[Constructible]
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@ -3,9 +3,9 @@ using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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[CorpseName( "a dryad's corpse" )]
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public class MLDryad : BaseCreature
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{
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public override string CorpseName => "a dryad's corpse";
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public override bool InitialInnocent => true;
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public override OppositionGroup OppositionGroup
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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public override string CorpseName => "a satyr's corpse";
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public override string DefaultName => "a satyr";
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[Constructible]
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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[TypeAlias("Server.Mobiles.FerelTreefellow")]
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public class FeralTreefellow : BaseCreature
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{
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public override string CorpseName => "a treefellow corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "a feral treefellow";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurCaptain : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur captain";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurScout : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur scout";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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public override string CorpseName => "a pestilent bandage corpse";
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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@ -3,9 +3,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a tormented minotaur corpse" )]
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public class TormentedMinotaur : BaseCreature
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{
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public override string CorpseName => "a tormented minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override string DefaultName => "Tormented Minotaur";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a troglodyte corpse" )]
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public class Troglodyte : BaseCreature
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{
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public override string CorpseName => "a troglodyte corpse";
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public override string DefaultName => "a troglodyte";
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[Constructible]
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