Replaces corpse name (#23)

This commit is contained in:
Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a treefellow corpse" )]
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
public override string CorpseName => "a treefellow corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a feral treefellow";

View file

@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class Minotaur : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur";

View file

@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur captain";

View file

@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurScout : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur scout";

View file

@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("a pestilent bandage corpse")]
public class PestilentBandage : BaseCreature
{
public override string CorpseName => "a pestilent bandage corpse";
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.

View file

@ -3,9 +3,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a tormented minotaur corpse" )]
public class TormentedMinotaur : BaseCreature
{
public override string CorpseName => "a tormented minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "Tormented Minotaur";

View file

@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
public override string CorpseName => "a troglodyte corpse";
public override string DefaultName => "a troglodyte";
[Constructible]