Replaces corpse name (#23)
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632e8b4757
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367 changed files with 378 additions and 396 deletions
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@ -6,9 +6,9 @@ using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class DarkWisp : BaseCreature
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{
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public override string CorpseName => "a wisp corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
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public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
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@ -5,9 +5,9 @@ using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName( "an ethereal warrior corpse" )]
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public class EtherealWarrior : BaseCreature
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{
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public override string CorpseName => "an ethereal warrior corpse";
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public override bool InitialInnocent => true;
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a pixie corpse" )]
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public class Pixie : BaseCreature
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{
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public override string CorpseName => "a pixie corpse";
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public override bool InitialInnocent => true;
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class ShadowWisp : BaseCreature
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{
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public override string CorpseName => "a wisp corpse";
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public override string DefaultName => "a shadow wisp";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class Wisp : BaseCreature
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{
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public override string CorpseName => "a wisp corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
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public override Faction FactionAllegiance => CouncilOfMages.Instance;
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@ -2,9 +2,9 @@
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namespace Server.Mobiles
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{
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[CorpseName( "an animated weapon corpse" )]
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public class AnimatedWeapon : BaseCreature
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{
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public override string CorpseName => "an animated weapon corpse";
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public override bool DeleteCorpseOnDeath => true;
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public override bool IsHouseSummonable => true;
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a blade spirit corpse" )]
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public class BladeSpirits : BaseCreature
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{
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public override string CorpseName => "a blade spirit corpse";
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a centaur corpse" )]
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public class Centaur : BaseCreature
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{
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public override string CorpseName => "a centaur corpse";
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[Constructible]
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public Centaur() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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@ -5,9 +5,9 @@ using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName( "an energy vortex corpse" )]
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public class EnergyVortex : BaseCreature
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{
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public override string CorpseName => "an energy vortex corpse";
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public override bool DeleteCorpseOnDeath => Summoned;
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public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frost ooze corpse" )]
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public class FrostOoze : BaseCreature
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{
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public override string CorpseName => "a frost ooze corpse";
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public override string DefaultName => "a frost ooze";
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[Constructible]
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@ -4,9 +4,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem corpse" )]
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public class Golem : BaseCreature
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{
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public override string CorpseName => "a golem corpse";
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private bool m_Stunning;
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public override bool IsScaredOfScaryThings => false;
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@ -6,9 +6,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a plague beast corpse" )]
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public class PlagueBeast : BaseCreature, IDevourer
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{
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public override string CorpseName => "a plague beast corpse";
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private int m_DevourTotal;
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private int m_DevourGoal;
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private bool m_HasMetalChest = false;
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@ -4,9 +4,9 @@ using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a plague beast lord corpse" )]
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public class PlagueBeastLord : BaseCreature, ICarvable, IScissorable
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{
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public override string CorpseName => "a plague beast lord corpse";
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public override Poison PoisonImmune => Poison.Lethal;
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private Mobile m_OpenedBy;
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@ -7,9 +7,9 @@ using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a plague spawn corpse" )]
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public class PlagueSpawn : BaseCreature
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{
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public override string CorpseName => "a plague spawn corpse";
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private Mobile m_Owner;
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private DateTime m_ExpireTime;
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a sand vortex corpse" )]
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public class SandVortex : BaseCreature
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{
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public override string CorpseName => "a sand vortex corpse";
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public override string DefaultName => "a sand vortex";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a slimey corpse" )]
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public class Slime : BaseCreature
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{
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public override string CorpseName => "a slimey corpse";
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public override string DefaultName => "a slime";
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[Constructible]
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