Replaces corpse name (#23)
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parent
632e8b4757
commit
6987d0c18e
367 changed files with 378 additions and 396 deletions
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a bake kitsune corpse" )]
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public class BakeKitsune : BaseCreature
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{
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public override string CorpseName => "a bake kitsune corpse";
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public override string DefaultName{ get { return "a bake kitsune"; } }
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[Constructible]
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@ -5,10 +5,10 @@ using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a deathwatchbeetle corpse" )]
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[TypeAlias( "Server.Mobiles.DeathWatchBeetle" )]
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public class DeathwatchBeetle : BaseCreature
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{
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public override string CorpseName => "a deathwatchbeetle corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override string DefaultName => "a deathwatch beetle";
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a deathwatchbeetle hatchling corpse" )]
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[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
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public class DeathwatchBeetleHatchling : BaseCreature
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{
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public override string CorpseName => "a deathwatchbeetle hatchling corpse";
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public override string DefaultName => "a deathwatch beetle hatchling";
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[Constructible]
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@ -6,9 +6,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fan dancer corpse" )]
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public class FanDancer : BaseCreature
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{
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public override string CorpseName => "a fan dancer corpse";
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public override string DefaultName => "a fan dancer";
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[Constructible]
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public FanDancer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fire beetle corpse" )]
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[Server.Engines.Craft.Forge]
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public class FireBeetle : BaseMount
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{
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public override string CorpseName => "a fire beetle corpse";
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public override bool SubdueBeforeTame => true; // Must be beaten into submission
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public override bool StatLossAfterTame => true;
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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@ -6,9 +6,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a kappa corpse" )]
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public class Kappa : BaseCreature
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{
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public override string CorpseName => "a kappa corpse";
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public override string DefaultName => "a kappa";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a kaze kemono corpse" )]
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public class KazeKemono : BaseCreature
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{
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public override string CorpseName => "a kaze kemono corpse";
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public override string DefaultName => "a kaze kemono";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a lady of the snow corpse" )]
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public class LadyOfTheSnow : BaseCreature
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{
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public override string CorpseName => "a lady of the snow corpse";
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public override string DefaultName => "a lady of the snow";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an oni corpse" )]
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public class Oni : BaseCreature
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{
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public override string CorpseName => "an oni corpse";
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public override string DefaultName => "an oni";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a rai-ju corpse" )]
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public class RaiJu : BaseCreature
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{
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public override string CorpseName => "a rai-ju corpse";
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public override string DefaultName => "a Rai-Ju";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a revenant lion corpse" )]
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public class RevenantLion : BaseCreature
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{
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public override string CorpseName => "a revenant lion corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override string DefaultName => "a Revenant Lion";
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@ -4,9 +4,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a ronin corpse" )]
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public class Ronin : BaseCreature
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{
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public override string CorpseName => "a ronin corpse";
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public override bool ClickTitle => false;
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public override string DefaultName => "a ronin";
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@ -6,9 +6,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a rune beetle corpse" )]
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public class RuneBeetle : BaseCreature
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{
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public override string CorpseName => "a rune beetle corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override string DefaultName => "a rune beetle";
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@ -5,9 +5,9 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a tsuki wolf corpse" )]
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public class TsukiWolf : BaseCreature
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{
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public override string CorpseName => "a tsuki wolf corpse";
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public override string DefaultName => "a tsuki wolf";
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[Constructible]
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Yamadon" )]
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[CorpseName( "a yamandon corpse" )]
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public class Yamandon : BaseCreature
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{
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public override string CorpseName => "a yamandon corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override string DefaultName => "a yamandon";
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@ -6,9 +6,9 @@ using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a wrinkly yomotsu corpse" )]
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public class YomotsuElder : BaseCreature
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{
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public override string CorpseName => "a wrinkly yomotsu corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override string DefaultName => "a yomotsu elder";
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing yomotsu corpse" )]
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public class YomotsuPriest : BaseCreature
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{
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public override string CorpseName => "a glowing yomotsu corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override string DefaultName => "a yomotsu priest";
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@ -5,9 +5,9 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a yomotsu corpse" )]
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public class YomotsuWarrior : BaseCreature
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{
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public override string CorpseName => "a yomotsu corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
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public override string DefaultName => "a yomotsu warrior";
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