Replaces corpse name (#23)

This commit is contained in:
Kamron Batman 2018-08-14 23:50:00 +08:00 • committed by GitHub
parent 632e8b4757
commit 6987d0c18e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
367 changed files with 378 additions and 396 deletions

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bake kitsune corpse" )]
public class BakeKitsune : BaseCreature
{
public override string CorpseName => "a bake kitsune corpse";
public override string DefaultName{ get { return "a bake kitsune"; } }
[Constructible]

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@ -5,10 +5,10 @@ using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a deathwatchbeetle corpse" )]
[TypeAlias( "Server.Mobiles.DeathWatchBeetle" )]
public class DeathwatchBeetle : BaseCreature
{
public override string CorpseName => "a deathwatchbeetle corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override string DefaultName => "a deathwatch beetle";

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@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a deathwatchbeetle hatchling corpse" )]
[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
public class DeathwatchBeetleHatchling : BaseCreature
{
public override string CorpseName => "a deathwatchbeetle hatchling corpse";
public override string DefaultName => "a deathwatch beetle hatchling";
[Constructible]

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@ -6,9 +6,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fan dancer corpse" )]
public class FanDancer : BaseCreature
{
public override string CorpseName => "a fan dancer corpse";
public override string DefaultName => "a fan dancer";
[Constructible]
public FanDancer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )

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@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fire beetle corpse" )]
[Server.Engines.Craft.Forge]
public class FireBeetle : BaseMount
{
public override string CorpseName => "a fire beetle corpse";
public override bool SubdueBeforeTame => true; // Must be beaten into submission
public override bool StatLossAfterTame => true;
public virtual double BoostedSpeed{ get{ return 0.1; } }

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@ -6,9 +6,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a kappa corpse" )]
public class Kappa : BaseCreature
{
public override string CorpseName => "a kappa corpse";
public override string DefaultName => "a kappa";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a kaze kemono corpse" )]
public class KazeKemono : BaseCreature
{
public override string CorpseName => "a kaze kemono corpse";
public override string DefaultName => "a kaze kemono";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a lady of the snow corpse" )]
public class LadyOfTheSnow : BaseCreature
{
public override string CorpseName => "a lady of the snow corpse";
public override string DefaultName => "a lady of the snow";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an oni corpse" )]
public class Oni : BaseCreature
{
public override string CorpseName => "an oni corpse";
public override string DefaultName => "an oni";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a rai-ju corpse" )]
public class RaiJu : BaseCreature
{
public override string CorpseName => "a rai-ju corpse";
public override string DefaultName => "a Rai-Ju";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a revenant lion corpse" )]
public class RevenantLion : BaseCreature
{
public override string CorpseName => "a revenant lion corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a Revenant Lion";

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@ -4,9 +4,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a ronin corpse" )]
public class Ronin : BaseCreature
{
public override string CorpseName => "a ronin corpse";
public override bool ClickTitle => false;
public override string DefaultName => "a ronin";

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@ -6,9 +6,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a rune beetle corpse" )]
public class RuneBeetle : BaseCreature
{
public override string CorpseName => "a rune beetle corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a rune beetle";

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@ -5,9 +5,9 @@ using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a tsuki wolf corpse" )]
public class TsukiWolf : BaseCreature
{
public override string CorpseName => "a tsuki wolf corpse";
public override string DefaultName => "a tsuki wolf";
[Constructible]

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Yamadon" )]
[CorpseName( "a yamandon corpse" )]
public class Yamandon : BaseCreature
{
public override string CorpseName => "a yamandon corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "a yamandon";

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@ -6,9 +6,9 @@ using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a wrinkly yomotsu corpse" )]
public class YomotsuElder : BaseCreature
{
public override string CorpseName => "a wrinkly yomotsu corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "a yomotsu elder";

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a glowing yomotsu corpse" )]
public class YomotsuPriest : BaseCreature
{
public override string CorpseName => "a glowing yomotsu corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "a yomotsu priest";

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@ -5,9 +5,9 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a yomotsu corpse" )]
public class YomotsuWarrior : BaseCreature
{
public override string CorpseName => "a yomotsu corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
public override string DefaultName => "a yomotsu warrior";