fix: Codegens some armors & Fixes code genning of some base addons (#687)
This commit is contained in:
parent
1323162628
commit
69af652a18
101 changed files with 365 additions and 1088 deletions
|
|
@ -1,7 +1,8 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x1452, 0x1457)]
|
||||
public class DaemonLegs : BaseArmor
|
||||
public partial class DaemonLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonLegs() : base(0x1452)
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
ArmorAttributes.SelfRepair = 1;
|
||||
}
|
||||
|
||||
public DaemonLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 7;
|
||||
|
|
@ -36,22 +33,5 @@ namespace Server.Items
|
|||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override int LabelNumber => 1041375; // daemon bone leggings
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (ArmorAttributes.SelfRepair == 0)
|
||||
{
|
||||
ArmorAttributes.SelfRepair = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue