Moves more outgoing packets (#152)
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15 changed files with 1778 additions and 1754 deletions
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@ -2,7 +2,7 @@
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 *
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* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@ -151,4 +151,314 @@ namespace Server.Network
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Stream.Write((sbyte)0);
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}
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}
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public sealed class DisplayProfile : Packet
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{
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public DisplayProfile(bool realSerial, Mobile m, string header, string body, string footer) : base(0xB8)
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{
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header ??= "";
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body ??= "";
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footer ??= "";
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EnsureCapacity(12 + header.Length + footer.Length * 2 + body.Length * 2);
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Stream.Write(realSerial ? m.Serial : Serial.Zero);
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Stream.WriteAsciiNull(header);
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Stream.WriteBigUniNull(footer);
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Stream.WriteBigUniNull(body);
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}
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}
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public sealed class LiftRej : Packet
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{
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public LiftRej(LRReason reason) : base(0x27, 2)
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{
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Stream.Write((byte)reason);
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}
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}
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public sealed class LogoutAck : Packet
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{
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public LogoutAck() : base(0xD1, 2)
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{
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Stream.Write((byte)0x01);
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}
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}
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public sealed class Weather : Packet
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{
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public Weather(int type, int density, int temp) : base(0x65, 4)
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{
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Stream.Write((byte)type);
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Stream.Write((byte)density);
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Stream.Write((byte)temp);
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}
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}
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/// <summary>
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/// Causes the client to walk in a given direction. It does not send a movement request.
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/// </summary>
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public sealed class MovePlayer : Packet
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{
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public MovePlayer(Direction d) : base(0x97, 2)
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{
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Stream.Write((byte)d);
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// @4C63B0
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}
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}
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public sealed class SetWarMode : Packet
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{
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public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
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public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
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public SetWarMode(bool mode) : base(0x72, 5)
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{
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Stream.Write(mode);
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Stream.Write((byte)0x00);
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Stream.Write((byte)0x32);
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Stream.Write((byte)0x00);
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// m_Stream.Fill();
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}
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public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
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}
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public sealed class Swing : Packet
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{
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public Swing(int flag, Mobile attacker, Mobile defender) : base(0x2F, 10)
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{
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Stream.Write((byte)flag);
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Stream.Write(attacker.Serial);
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Stream.Write(defender.Serial);
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}
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}
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public sealed class NullFastwalkStack : Packet
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{
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public NullFastwalkStack() : base(0xBF)
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{
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EnsureCapacity(256);
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Stream.Write((short)0x1);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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}
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}
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public sealed class RemoveEntity : Packet
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{
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public RemoveEntity(IEntity entity) : base(0x1D, 5)
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{
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Stream.Write(entity.Serial);
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}
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}
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public sealed class ServerChange : Packet
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{
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public ServerChange(Mobile m, Map map) : base(0x76, 16)
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{
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Stream.Write((short)m.X);
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Stream.Write((short)m.Y);
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Stream.Write((short)m.Z);
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Stream.Write((byte)0);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((short)map.Width);
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Stream.Write((short)map.Height);
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}
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}
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public sealed class SkillUpdate : Packet
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{
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public SkillUpdate(Skills skills) : base(0x3A)
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{
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EnsureCapacity(6 + skills.Length * 9);
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Stream.Write((byte)0x02); // type: absolute, capped
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for (var i = 0; i < skills.Length; ++i)
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{
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var s = skills[i];
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var v = s.NonRacialValue;
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var uv = Utility.Coerce((int)(v * 10), 0, 0xFFFF);
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Stream.Write((ushort)(s.Info.SkillID + 1));
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Stream.Write((ushort)uv);
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Stream.Write((ushort)s.BaseFixedPoint);
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Stream.Write((byte)s.Lock);
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Stream.Write((ushort)s.CapFixedPoint);
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}
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Stream.Write((short)0); // terminate
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}
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}
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public sealed class Sequence : Packet
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{
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public Sequence(int num) : base(0x7B, 2)
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{
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Stream.Write((byte)num);
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}
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}
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public sealed class SkillChange : Packet
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{
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public SkillChange(Skill skill) : base(0x3A)
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{
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EnsureCapacity(13);
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var v = skill.NonRacialValue;
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var uv = Utility.Coerce((int)(v * 10), 0, 0xFFFF);
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Stream.Write((byte)0xDF); // type: delta, capped
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Stream.Write((ushort)skill.Info.SkillID);
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Stream.Write((ushort)uv);
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Stream.Write((ushort)skill.BaseFixedPoint);
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Stream.Write((byte)skill.Lock);
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Stream.Write((ushort)skill.CapFixedPoint);
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}
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}
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public sealed class LaunchBrowser : Packet
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{
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public LaunchBrowser(string url) : base(0xA5)
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{
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url ??= "";
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EnsureCapacity(4 + url.Length);
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Stream.WriteAsciiNull(url);
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}
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}
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public sealed class DragEffect : Packet
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{
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public DragEffect(IEntity src, IEntity trg, int itemID, int hue, int amount) : base(0x23, 26)
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{
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Stream.Write((short)itemID);
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Stream.Write((byte)0);
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Stream.Write((short)hue);
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Stream.Write((short)amount);
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Stream.Write(src.Serial);
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Stream.Write((short)src.X);
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Stream.Write((short)src.Y);
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Stream.Write((sbyte)src.Z);
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Stream.Write(trg.Serial);
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Stream.Write((short)trg.X);
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Stream.Write((short)trg.Y);
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Stream.Write((sbyte)trg.Z);
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}
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}
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public sealed class SeasonChange : Packet
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{
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private static readonly SeasonChange[][] m_Cache = new SeasonChange[][]
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{
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2]
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};
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public SeasonChange(int season, bool playSound = true) : base(0xBC, 3)
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{
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Stream.Write((byte)season);
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Stream.Write(playSound);
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}
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public static SeasonChange Instantiate(int season) => Instantiate(season, true);
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public static SeasonChange Instantiate(int season, bool playSound)
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{
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if (season >= 0 && season < m_Cache.Length)
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{
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var idx = playSound ? 1 : 0;
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var p = m_Cache[season][idx];
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if (p == null)
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{
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m_Cache[season][idx] = p = new SeasonChange(season, playSound);
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p.SetStatic();
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}
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return p;
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}
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return new SeasonChange(season, playSound);
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}
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}
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public sealed class DisplayPaperdoll : Packet
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{
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public DisplayPaperdoll(Mobile m, string text, bool canLift) : base(0x88, 66)
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{
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byte flags = 0x00;
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if (m.Warmode)
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flags |= 0x01;
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if (canLift)
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flags |= 0x02;
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Stream.Write(m.Serial);
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Stream.WriteAsciiFixed(text, 60);
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Stream.Write(flags);
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}
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}
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public sealed class PlaySound : Packet
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{
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public PlaySound(int soundID, IPoint3D target) : base(0x54, 12)
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{
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Stream.Write((byte)1); // flags
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Stream.Write((short)soundID);
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Stream.Write((short)0); // volume
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Stream.Write((short)target.X);
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Stream.Write((short)target.Y);
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Stream.Write((short)target.Z);
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}
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}
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public sealed class PlayMusic : Packet
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{
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public static readonly Packet InvalidInstance = SetStatic(new PlayMusic(MusicName.Invalid));
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private static readonly Packet[] m_Instances = new Packet[60];
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public PlayMusic(MusicName name) : base(0x6D, 3)
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{
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Stream.Write((short)name);
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}
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public static Packet GetInstance(MusicName name)
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{
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if (name == MusicName.Invalid)
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return InvalidInstance;
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var v = (int)name;
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Packet p;
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if (v >= 0 && v < m_Instances.Length)
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{
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p = m_Instances[v];
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if (p == null)
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m_Instances[v] = p = SetStatic(new PlayMusic(name));
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}
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else
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{
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p = new PlayMusic(name);
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}
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return p;
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}
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}
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}
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