fix: Fixes various mobile packets and setting serials (#1618)
### Summary - Removes old death packet that isn't used. Doubtful this causes issues with clients that are v4+. - Removes duplicate incoming packets. Again, probably to fix some old client issues, doubtful it affects clients v4+. - Fixes setting serials and entities in props/commands. Note: Disabled setting `Parent` since the new sector code has issues. We shouldn't rely on it anyway! - Reverts a recent change to healthbars that should not have been made. Oops!
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7 changed files with 33 additions and 35 deletions
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@ -585,7 +585,8 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Developer)]
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// Note: Setting the parent via command/props causes problems.
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public IEntity Parent
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{
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get => m_Parent;
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