fix: Fixes various mobile packets and setting serials (#1618)
### Summary - Removes old death packet that isn't used. Doubtful this causes issues with clients that are v4+. - Removes duplicate incoming packets. Again, probably to fix some old client issues, doubtful it affects clients v4+. - Fixes setting serials and entities in props/commands. Note: Disabled setting `Parent` since the new sector code has issues. We shouldn't rely on it anyway! - Reverts a recent change to healthbars that should not have been made. Oops!
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332e22f509
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7 changed files with 33 additions and 35 deletions
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@ -4564,7 +4564,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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}
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}
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SendIncomingPacket();
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SendIncomingPacket();
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OnAfterResurrect();
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@ -4860,7 +4859,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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}
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else
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{
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m_NetState.SendDeathStatus(true);
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m_NetState.SendDeathStatus();
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Warmode = false;
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@ -4886,8 +4885,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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ProcessDelta();
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m_NetState.SendDeathStatus(false);
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CheckStatTimers();
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}
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}
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@ -6923,14 +6920,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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if (ns.StygianAbyss)
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{
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if (m.Blessed || m.YellowHealthbar)
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{
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ns.SendMobileHealthbar(m, Healthbar.Yellow);
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}
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else if (m.Poisoned)
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{
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ns.SendMobileHealthbar(m, Healthbar.Poison);
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}
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ns.SendMobileHealthbar(m, Healthbar.Yellow);
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ns.SendMobileHealthbar(m, Healthbar.Poison);
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}
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if (m.IsDeadBondedPet)
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