fix: Fixes various mobile packets and setting serials (#1618)

### Summary
- Removes old death packet that isn't used. Doubtful this causes issues with clients that are v4+.
- Removes duplicate incoming packets. Again, probably to fix some old client issues, doubtful it affects clients v4+.
- Fixes setting serials and entities in props/commands. Note: Disabled setting `Parent` since the new sector code has issues. We shouldn't rely on it anyway!
- Reverts a recent change to healthbars that should not have been made. Oops!
This commit is contained in:
Kamron Batman 2023-11-26 00:42:15 -08:00 • committed by GitHub
parent 332e22f509
commit 6a0fcd62c1
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 33 additions and 35 deletions

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@ -60,8 +60,8 @@ public static class OutgoingPlayerPackets
ns?.Send(stackalloc byte[] { 0xC8, range });
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendDeathStatus(this NetState ns, bool dead) =>
ns?.Send(stackalloc byte[] { 0x2C, dead ? (byte)0 : (byte)2 });
public static void SendDeathStatus(this NetState ns) =>
ns?.Send(stackalloc byte[] { 0x2C, 2 });
public static void SendDisplayProfile(this NetState ns, Serial m, string header, string body, string footer)
{