fix: Fixes various mobile packets and setting serials (#1618)
### Summary - Removes old death packet that isn't used. Doubtful this causes issues with clients that are v4+. - Removes duplicate incoming packets. Again, probably to fix some old client issues, doubtful it affects clients v4+. - Fixes setting serials and entities in props/commands. Note: Disabled setting `Parent` since the new sector code has issues. We shouldn't rely on it anyway! - Reverts a recent change to healthbars that should not have been made. Oops!
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7 changed files with 33 additions and 35 deletions
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@ -60,8 +60,8 @@ public static class OutgoingPlayerPackets
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ns?.Send(stackalloc byte[] { 0xC8, range });
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendDeathStatus(this NetState ns, bool dead) =>
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ns?.Send(stackalloc byte[] { 0x2C, dead ? (byte)0 : (byte)2 });
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public static void SendDeathStatus(this NetState ns) =>
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ns?.Send(stackalloc byte[] { 0x2C, 2 });
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public static void SendDisplayProfile(this NetState ns, Serial m, string header, string body, string footer)
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{
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