fix: Fixes various mobile packets and setting serials (#1618)
### Summary - Removes old death packet that isn't used. Doubtful this causes issues with clients that are v4+. - Removes duplicate incoming packets. Again, probably to fix some old client issues, doubtful it affects clients v4+. - Fixes setting serials and entities in props/commands. Note: Disabled setting `Parent` since the new sector code has issues. We shouldn't rely on it anyway! - Reverts a recent change to healthbars that should not have been made. Oops!
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7 changed files with 33 additions and 35 deletions
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@ -3223,7 +3223,6 @@ namespace Server.Mobiles
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ProcessDelta();
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SendIncomingPacket();
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SendIncomingPacket();
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// TODO: This can be done in Parallel if there are lots of them.
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var aggressors = Aggressors;
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@ -3841,7 +3840,6 @@ namespace Server.Mobiles
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OutgoingMobilePackets.CreateBondedStatus(buffer, Serial, false);
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Effects.SendPacket(Location, Map, buffer);
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SendIncomingPacket();
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SendIncomingPacket();
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OnAfterResurrect();
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