feat: Replace FastAStarAlgorithm with BitmapAStarAlgorithm (#2446)
## Summary Replaces `FastAStarAlgorithm` with `BitmapAStarAlgorithm`: one cache lookup per cell expansion (8-direction mask + per-direction destination Z) instead of 8 separate `MovementImpl.CheckMovement` calls. Adds the supporting cache infrastructure to back it. Public API unchanged — `MovementPath` / `Mobile.Move` / `CalcMoves.Find` return the same shapes; the algorithm swap is internal. ## What's in this PR - **`BitmapAStarAlgorithm`** — A* that issues one `StepCache.TryGetMask` call per cell expansion. Inline fallthrough to the per-cell slow path for multi-Z, off-map, source-Z mismatch, and non-default walkers. - **`StepCache`** — singleton chunk store keyed by `(mapId, chunkX, chunkY)`. Lazily built on first query, invalidated by `Sector.MultisVersion` mismatch, memory-bounded by sampled probabilistic LRU. - **`StepProbe`** — computes static-only walkability for a single cell, mirroring `MovementImpl.Check` minus the item / mobile collision phases. - **`StepMask` / `StepChunk`** — value / storage types for the per-cell results. - **`CacheEvictionTimer`** — periodic cap backstop (60s interval; early-returns when not over cap). - **`Map.Sector.MultisVersion`** promoted to `public` so the cache can detect dynamic-static invalidations cheaply. ## Eviction strategy Sampled probabilistic LRU (Redis-style). Per eviction, sample 5 random keys from a parallel `List<long>` kept in lockstep with the chunk dictionary; evict the oldest of the sample via swap-and-pop. O(1) per eviction regardless of resident count, so sustained cap pressure has no perpetual perf hit. ## Capability handling (interim) Non-default walkers (non-GM players, creatures with `CanSwim` / `CanFly` / `CanOpenDoors` / `CanMoveOverObstacles`) route entirely through the per-cell slow path via `BitmapAStarAlgorithm.GetSuccessorsSlowPath`. The 2-pass design (cache + capability overlay + dynamic-obstacle pass) lands in the follow-up PR.
This commit is contained in:
parent
ee1bf23b72
commit
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16 changed files with 1832 additions and 50 deletions
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using Server.Engines.Pathing.Cache;
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using Server.Mobiles;
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using Server.PathAlgorithms.BitmapAStar;
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using Xunit;
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using Xunit.Abstractions;
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namespace Server.Tests.Pathfinding;
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/// <summary>
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/// Smoke tests for <see cref="BitmapAStarAlgorithm"/>'s two branches: cache-direct fast
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/// path (default walkers) and per-cell slow path (capability creatures and non-GM players).
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/// Exercised end-to-end against the real Trammel TileMatrix to ensure neither regresses
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/// to "no path found" on reachable goals.
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/// </summary>
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[Collection("Sequential Pathfinding Tests")]
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public class BitmapAStarAlgorithmTests
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{
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private readonly ITestOutputHelper _output;
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public BitmapAStarAlgorithmTests(ITestOutputHelper output)
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{
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_output = output;
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}
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[Theory]
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// Pinned cell (1500, 1600, z=10): mask=0xC1 → N, W, NW walkable.
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// Use start.Z for goal.Z so destNode lands in the same Z plane the algorithm reaches
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// during expansion (GetAverageZ at the goal cell may differ from the engine's
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// runtime-computed standing Z, which would break the destNode equality check).
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[InlineData(1500, 1600, 1498, 1598)] // NW, 2 cells diagonal
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[InlineData(1500, 1600, 1497, 1599)] // NW-ish, 3 W + 1 N
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public void DefaultWalker_FindsPath_ViaCacheFastPath(int sx, int sy, int gx, int gy)
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{
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StepCache.Instance.Clear();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var stub = new DefaultWalkerStub();
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map.GetAverageZ(sx, sy, out _, out var startZ, out _);
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var start = new Point3D(sx, sy, (sbyte)startZ);
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var goal = new Point3D(gx, gy, (sbyte)startZ);
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stub.MoveToWorld(start, map);
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var result = BitmapAStarAlgorithm.Instance.Find(stub, map, start, goal);
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stub.Delete();
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Assert.NotNull(result);
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Assert.NotEmpty(result);
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_output.WriteLine($"default-walker ({sx},{sy})->({gx},{gy}): {result.Length} steps");
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}
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[Theory]
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[InlineData(1500, 1600, 1498, 1598)] // NW, 2 cells diagonal
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[InlineData(1500, 1600, 1497, 1599)] // NW-ish, 3 W + 1 N
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public void CapabilityCreature_FindsPath_ViaInlineSlowPath(int sx, int sy, int gx, int gy)
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{
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StepCache.Instance.Clear();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var stub = new SwimmingStub(World.NewMobile);
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stub.DefaultMobileInit();
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stub.CanSwim = true; // forces non-default-walker → inline GetSuccessorsSlowPath
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map.GetAverageZ(sx, sy, out _, out var startZ, out _);
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var start = new Point3D(sx, sy, (sbyte)startZ);
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var goal = new Point3D(gx, gy, (sbyte)startZ);
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stub.MoveToWorld(start, map);
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var result = BitmapAStarAlgorithm.Instance.Find(stub, map, start, goal);
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stub.Delete();
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// Capability creature: assert reachability — exact length depends on terrain and
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// tie-breaking, but a swimmer should always reach a goal a default walker reaches
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// on dry land (CanSwim is permissive, never restrictive).
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Assert.NotNull(result);
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Assert.NotEmpty(result);
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_output.WriteLine($"swimmer ({sx},{sy})->({gx},{gy}): {result.Length} steps");
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}
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/// <summary>
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/// Plain Mobile — IsDefaultWalker returns true, the bitmap algorithm uses the cache
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/// fast path on every expansion.
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/// </summary>
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private sealed class DefaultWalkerStub : Mobile
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{
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public DefaultWalkerStub()
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{
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Body = 0xC9;
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}
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}
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/// <summary>
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/// BaseCreature with CanSwim=true — IsDefaultWalker returns false, the bitmap
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/// algorithm short-circuits GetSuccessors to GetSuccessorsSlowPath on every cell.
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/// Use the Serial constructor (deserialization path) to bypass NPCSpeeds init,
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/// which requires the npc-speeds.json table loaded — not available in tests.
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/// </summary>
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private sealed class SwimmingStub : BaseCreature
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{
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public SwimmingStub(Serial serial) : base(serial)
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{
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Body = 0xC9;
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}
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}
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}
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using Server.Engines.Pathing.Cache;
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using Xunit;
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namespace Server.Tests.Pathfinding;
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[Collection("Sequential Pathfinding Tests")]
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public class StepCacheLifecycleTests
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{
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[Fact]
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public void Singleton_IsAvailable()
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{
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var cache = StepCache.Instance;
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Assert.NotNull(cache);
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}
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[Fact]
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public void Clear_OnEmptyCache_LeavesStatsZero()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var stats = cache.GetStats();
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Assert.Equal(0, stats.ResidentChunks);
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Assert.Equal(0L, stats.Hits);
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Assert.Equal(0L, stats.BuildsTotal);
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}
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[Fact]
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public void TryGetMask_FirstQuery_BuildsChunkAndReturnsBakerOutput()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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// Pinned cell (1500, 1600, z=10): mask=0xC1
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var ok = cache.TryGetMask(
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map, 1500, 1600, sourceZ: 10,
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out var mask,
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out var dN, out var dNE, out var dE, out var dSE,
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out var dS, out var dSW, out var dW, out var dNW,
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out var hitKind
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);
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Assert.True(ok);
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Assert.Equal(CacheHitKind.Miss_NotBuilt, hitKind);
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Assert.Equal((byte)0xC1, mask);
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Assert.Equal((sbyte)10, dN);
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Assert.Equal((sbyte)10, dW);
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Assert.Equal((sbyte)10, dNW);
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var stats = cache.GetStats();
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Assert.Equal(1, stats.ResidentChunks);
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Assert.Equal(1L, stats.MissesNotBuilt);
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Assert.Equal(1L, stats.BuildsTotal);
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// Second query of same cell → Hit
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var ok2 = cache.TryGetMask(
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map, 1500, 1600, sourceZ: 10,
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out var mask2,
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out _, out _, out _, out _, out _, out _, out _, out _,
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out var hitKind2
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);
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Assert.True(ok2);
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Assert.Equal(CacheHitKind.Hit, hitKind2);
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Assert.Equal((byte)0xC1, mask2);
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var stats2 = cache.GetStats();
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Assert.Equal(1, stats2.ResidentChunks);
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Assert.Equal(1L, stats2.Hits);
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}
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[Fact]
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public void TryGetMask_OffMap_ReturnsFalseFallthrough()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var map = Map.Maps[1];
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var ok = cache.TryGetMask(
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map, -1, -1, sourceZ: 0,
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out var mask, out _, out _, out _, out _, out _, out _, out _, out _,
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out var hitKind
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);
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Assert.False(ok);
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Assert.Equal(CacheHitKind.Fallthrough_OffMap, hitKind);
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Assert.Equal((byte)0, mask);
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}
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[Fact]
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public void MultisVersion_Bump_TriggersDirtyRebuild()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var map = Map.Maps[1];
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var sector = map.GetRealSector(1500 >> 4, 1600 >> 4);
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// First query: builds chunk, snapshots current MultisVersion.
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cache.TryGetMask(map, 1500, 1600, 10,
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out _, out _, out _, out _, out _, out _, out _, out _, out _,
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out var firstHitKind);
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Assert.Equal(CacheHitKind.Miss_NotBuilt, firstHitKind);
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// Bump _multisVersion via reflection.
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var versionField = typeof(Map.Sector).GetField(
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"_multisVersion",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
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);
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Assert.NotNull(versionField);
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var current = (int)versionField.GetValue(sector);
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versionField.SetValue(sector, current + 1);
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// Second query: detects version mismatch, rebuilds.
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cache.TryGetMask(map, 1500, 1600, 10,
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out _, out _, out _, out _, out _, out _, out _, out _, out _,
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out var secondHitKind);
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Assert.Equal(CacheHitKind.Miss_DirtyRebuild, secondHitKind);
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var stats = cache.GetStats();
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Assert.Equal(1L, stats.MissesDirtyRebuild);
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Assert.Equal(2L, stats.BuildsTotal);
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// Mutual-exclusivity invariant: every successful TryGetMask hits exactly one
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// outcome counter. Two queries above both returned true (the test cell is not
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// multi-Z and not off-map), so the three outcome counters must sum to 2 and the
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// fallthrough counters must be zero.
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Assert.Equal(2L, stats.MissesNotBuilt + stats.MissesDirtyRebuild + stats.Hits);
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Assert.Equal(0L, stats.FallthroughMultiZ);
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Assert.Equal(0L, stats.FallthroughOffMap);
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}
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[Fact]
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public void MultiZCell_RoutesToFallthrough()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var map = Map.Maps[1];
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// Build a chunk first so it exists.
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cache.TryGetMask(map, 1500, 1600, 10,
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out _, out _, out _, out _, out _, out _, out _, out _, out _, out _);
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// Snapshot current FallthroughMultiZ in case (1500, 1600) is naturally multi-Z
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// in real tile data; we only assert the synthetic injection produces a delta of 1.
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var preInjectionFallthroughMultiZ = cache.GetStats().FallthroughMultiZ;
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// Inject a multi-Z bit via reflection on the resident chunk.
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var chunksField = typeof(StepCache).GetField(
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"_chunks",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
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);
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Assert.NotNull(chunksField);
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var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
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var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
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Assert.True(chunks.ContainsKey(key));
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var chunk = chunks[key];
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// Mark cell at (1500, 1600) within the chunk as multi-Z.
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var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
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chunk.MarkCellMultiZ(cellIndex);
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var ok = cache.TryGetMask(map, 1500, 1600, 10,
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out _, out _, out _, out _, out _, out _, out _, out _, out _,
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out var hitKind);
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Assert.False(ok);
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Assert.Equal(CacheHitKind.Fallthrough_MultiZ, hitKind);
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var stats = cache.GetStats();
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Assert.Equal(preInjectionFallthroughMultiZ + 1L, stats.FallthroughMultiZ);
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}
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[Fact]
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public void LruCap_OverflowEvictsToCap()
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{
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MaxResidentChunks = 4;
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try
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{
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var map = Map.Maps[1];
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// Build 5 distinct chunks by querying different sectors.
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for (var i = 0; i < 5; i++)
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{
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var x = 1500 + (i * 16);
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var y = 1600;
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cache.TryGetMask(map, x, y, 10,
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out _, out _, out _, out _, out _, out _, out _, out _, out _, out _);
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System.Threading.Thread.Sleep(2); // ensure LastTouchedTicks differs
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}
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cache.EnforceLruCap();
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Assert.Equal(4, cache.GetStats().ResidentChunks);
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Assert.True(cache.GetStats().EvictionsByLruCap >= 1L);
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// _keysList must stay in lockstep with _chunks. A desync would silently
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// break sampled eviction (KeyNotFoundException on stale keys, or a stuck
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// resident set on missing keys).
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var chunksField = typeof(StepCache).GetField(
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"_chunks",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
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);
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var keysListField = typeof(StepCache).GetField(
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"_keysList",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
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);
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var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
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var keysList = (System.Collections.Generic.List<long>)keysListField.GetValue(cache);
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Assert.Equal(chunks.Count, keysList.Count);
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foreach (var k in keysList)
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{
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Assert.True(chunks.ContainsKey(k), $"keysList holds key {k} not in _chunks");
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}
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}
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finally
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{
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cache.MaxResidentChunks = 8192;
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}
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}
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}
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using Server.Engines.Pathing.Cache;
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using Xunit;
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using Xunit.Abstractions;
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namespace Server.Tests.Pathfinding;
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[Collection("Sequential Pathfinding Tests")]
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public class StepCacheParityTests
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{
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private readonly ITestOutputHelper _output;
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public StepCacheParityTests(ITestOutputHelper output)
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{
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_output = output;
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}
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[Theory]
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[InlineData("britain_inn_dense", 1480, 1610, 32)]
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[InlineData("trammel_open_plain", 1500, 1600, 32)]
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[InlineData("britain_causeway", 1475, 1641, 32)]
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public void CacheMatchesBaker(string label, int xStart, int yStart, int size)
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{
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var cache = StepCache.Instance;
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cache.Clear();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var disagreements = 0;
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var samples = 0;
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var multiZ = 0;
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for (var x = xStart; x < xStart + size; x++)
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{
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for (var y = yStart; y < yStart + size; y++)
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{
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map.GetAverageZ(x, y, out _, out var avgZ, out _);
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// The cache bakes from the slow path's standing Z (the Z a creature actually
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// stands at on this cell). Query with the same Z so the source-Z guard
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// doesn't false-positive on every paver cell.
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var sourceZ = (sbyte)StepProbe.ComputeStandingZ(map, x, y, avgZ);
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var baker = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
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var ok = cache.TryGetMask(
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map, x, y, sourceZ,
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out var mask,
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out var dN, out var dNE, out var dE, out var dSE,
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out var dS, out var dSW, out var dW, out var dNW,
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out var hitKind
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);
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samples++;
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if (hitKind == CacheHitKind.Fallthrough_MultiZ)
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{
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multiZ++;
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continue;
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}
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Assert.True(ok, $"Cache returned !ok at ({x},{y}) hitKind={hitKind}");
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if (mask != baker.Mask)
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{
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disagreements++;
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_output.WriteLine($"MASK DIFF @ ({x},{y}) cache=0x{mask:X2} baker=0x{baker.Mask:X2}");
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continue;
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}
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if (dN != baker.DestZ_N || dNE != baker.DestZ_NE || dE != baker.DestZ_E || dSE != baker.DestZ_SE
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|| dS != baker.DestZ_S || dSW != baker.DestZ_SW || dW != baker.DestZ_W || dNW != baker.DestZ_NW)
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{
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disagreements++;
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_output.WriteLine($"Z DIFF @ ({x},{y}) cache=({dN},{dNE},{dE},{dSE},{dS},{dSW},{dW},{dNW}) baker=({baker.DestZ_N},{baker.DestZ_NE},{baker.DestZ_E},{baker.DestZ_SE},{baker.DestZ_S},{baker.DestZ_SW},{baker.DestZ_W},{baker.DestZ_NW})");
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}
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}
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}
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_output.WriteLine($"[{label}] samples={samples} disagreements={disagreements} multiZ={multiZ}");
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// Non-vacuity: at least the inn region must have at least one cell that produced a real cache answer.
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if (label == "britain_inn_dense")
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{
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Assert.True(samples - multiZ > 0, "expected real cache answers in dense region");
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}
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Assert.Equal(0, disagreements);
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}
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}
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using Server.Engines.Pathing.Cache;
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using Xunit;
|
||||
using Xunit.Abstractions;
|
||||
|
||||
namespace Server.Tests.Pathfinding;
|
||||
|
||||
[Collection("Sequential Pathfinding Tests")]
|
||||
public class StaticWalkabilityParityTests
|
||||
{
|
||||
private readonly ITestOutputHelper _output;
|
||||
|
||||
public StaticWalkabilityParityTests(ITestOutputHelper output)
|
||||
{
|
||||
_output = output;
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("britain_inn_dense", 1480, 1610, 32)]
|
||||
[InlineData("trammel_open_plain", 1500, 1600, 32)]
|
||||
public void BakerMatchesCheckMovement(string label, int xStart, int yStart, int size)
|
||||
{
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
var stub = new ParityStubMobile();
|
||||
stub.MoveToWorld(new Point3D(xStart, yStart, 0), map);
|
||||
|
||||
var disagreements = 0;
|
||||
var samples = 0;
|
||||
var oldWalkable = 0;
|
||||
var newWalkable = 0;
|
||||
|
||||
for (var x = xStart; x < xStart + size; x++)
|
||||
{
|
||||
for (var y = yStart; y < yStart + size; y++)
|
||||
{
|
||||
map.GetAverageZ(x, y, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
|
||||
var loc = new Point3D(x, y, sourceZ);
|
||||
|
||||
var bakerResult = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
|
||||
for (var d = 0; d < 8; d++)
|
||||
{
|
||||
var dir = (Direction)d;
|
||||
samples++;
|
||||
|
||||
var oldOk = Movement.Movement.CheckMovement(stub, map, loc, dir, out var oldZ);
|
||||
|
||||
// Apply creature diagonal corner-cut rule at query time:
|
||||
// diagonal walkable iff raw-diagonal AND (left-partner OR right-partner).
|
||||
// (Raw masks are correct per spec; baker omits diagonal logic per design.)
|
||||
var newOk = bakerResult.IsWalkable(dir);
|
||||
if (newOk && ((d & 1) == 1))
|
||||
{
|
||||
var leftPartner = (Direction)((d - 1) & 7);
|
||||
var rightPartner = (Direction)((d + 1) & 7);
|
||||
if (!bakerResult.IsWalkable(leftPartner) && !bakerResult.IsWalkable(rightPartner))
|
||||
{
|
||||
newOk = false;
|
||||
}
|
||||
}
|
||||
|
||||
var newZ = bakerResult.GetDestZ(dir);
|
||||
|
||||
if (oldOk)
|
||||
{
|
||||
oldWalkable++;
|
||||
}
|
||||
if (newOk)
|
||||
{
|
||||
newWalkable++;
|
||||
}
|
||||
|
||||
if (oldOk != newOk)
|
||||
{
|
||||
disagreements++;
|
||||
_output.WriteLine(
|
||||
$"DISAGREE walkable @ ({x},{y},{sourceZ}) dir={dir}: " +
|
||||
$"old={oldOk} new={newOk}"
|
||||
);
|
||||
}
|
||||
else if (oldOk && oldZ != newZ)
|
||||
{
|
||||
disagreements++;
|
||||
_output.WriteLine(
|
||||
$"DISAGREE destZ @ ({x},{y},{sourceZ}) dir={dir}: " +
|
||||
$"old={oldZ} new={newZ}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stub.Delete();
|
||||
|
||||
_output.WriteLine(
|
||||
$"[{label}] Samples: {samples}, Disagreements: {disagreements}, " +
|
||||
$"OldWalkable: {oldWalkable}, NewWalkable: {newWalkable}"
|
||||
);
|
||||
|
||||
// Non-vacuity guard for the variety case: at least one region must show some
|
||||
// blocked directions. The open_plain region is allowed to be all-walkable.
|
||||
if (label == "britain_inn_dense")
|
||||
{
|
||||
Assert.NotEqual(0, oldWalkable);
|
||||
Assert.NotEqual(samples, oldWalkable);
|
||||
}
|
||||
|
||||
Assert.Equal(0, disagreements);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Minimal Mobile stub for parity testing. Inherits directly from Mobile so that
|
||||
/// MovementImpl sees no BaseCreature-specific flags (CanSwim=false, CanFly=false,
|
||||
/// bc==null → BaseCreature branches skipped) giving us the default static walker baseline.
|
||||
/// </summary>
|
||||
private class ParityStubMobile : Mobile
|
||||
{
|
||||
public ParityStubMobile()
|
||||
{
|
||||
Body = 0xC9; // arbitrary horse body
|
||||
}
|
||||
}
|
||||
}
|
||||
248
Projects/UOContent.Tests/Tests/Engines/Pathing/StepProbeTests.cs
Normal file
248
Projects/UOContent.Tests/Tests/Engines/Pathing/StepProbeTests.cs
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
using Server.Engines.Pathing.Cache;
|
||||
using Xunit;
|
||||
using Xunit.Abstractions;
|
||||
|
||||
namespace Server.Tests.Pathfinding;
|
||||
|
||||
[Collection("Sequential Pathfinding Tests")]
|
||||
public class StepProbeTests
|
||||
{
|
||||
private readonly ITestOutputHelper _output;
|
||||
|
||||
public StepProbeTests(ITestOutputHelper output)
|
||||
{
|
||||
_output = output;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_NullMap_ReturnsDefault()
|
||||
{
|
||||
var result = StepProbe.ComputeMaskAt(null, 100, 100, 0);
|
||||
|
||||
Assert.Equal(0, result.Mask);
|
||||
for (var d = 0; d < 8; d++)
|
||||
{
|
||||
Assert.Equal(0, result.GetDestZ((Direction)d));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_InternalMap_ReturnsDefault()
|
||||
{
|
||||
var result = StepProbe.ComputeMaskAt(Map.Internal, 100, 100, 0);
|
||||
|
||||
Assert.Equal(0, result.Mask);
|
||||
for (var d = 0; d < 8; d++)
|
||||
{
|
||||
Assert.Equal(0, result.GetDestZ((Direction)d));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_TopLeftCorner_OffMapDirectionsBlocked()
|
||||
{
|
||||
// From source (0, 0), these neighbor cells are off-map and MUST be blocked,
|
||||
// regardless of map content:
|
||||
// N = (0, -1) bit 0
|
||||
// NE = (1, -1) bit 1
|
||||
// SW = (-1, 1) bit 5
|
||||
// W = (-1, 0) bit 6
|
||||
// NW = (-1, -1) bit 7
|
||||
// Bits 2 (E), 3 (SE), 4 (S) depend on map content and aren't asserted.
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
var result = StepProbe.ComputeMaskAt(map, 0, 0, 0);
|
||||
|
||||
Assert.False(result.IsWalkable(Direction.North), "N should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.Right), "NE should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.Left), "SW should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.West), "W should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.Up), "NW should be off-map");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_BottomRightCorner_OffMapDirectionsBlocked()
|
||||
{
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
var x = map.Width - 1;
|
||||
var y = map.Height - 1;
|
||||
var result = StepProbe.ComputeMaskAt(map, x, y, 0);
|
||||
|
||||
// From the SE corner, S/SE/SW/E/NE all go off-map (only N/NW/W in-map).
|
||||
Assert.False(result.IsWalkable(Direction.Right), "NE should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.East), "E should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.Down), "SE should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.South), "S should be off-map");
|
||||
Assert.False(result.IsWalkable(Direction.Left), "SW should be off-map");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_TrammelOpenPlain_HasFlatCellWithAllDirectionsWalkable()
|
||||
{
|
||||
// Invariant: somewhere in the open-plain region, there must be a fully-flat cell
|
||||
// whose mask is 0xFF and all 8 destZ values equal sourceZ (no slope).
|
||||
// This protects against a regression where the baker stops detecting flat cells.
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
var found = false;
|
||||
|
||||
for (var x = 1500; x < 1532 && !found; x++)
|
||||
{
|
||||
for (var y = 1600; y < 1632 && !found; y++)
|
||||
{
|
||||
map.GetAverageZ(x, y, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
var result = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
|
||||
if (result.Mask != 0xFF)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var allSameZ = true;
|
||||
for (var d = 0; d < 8; d++)
|
||||
{
|
||||
if (result.GetDestZ((Direction)d) != sourceZ)
|
||||
{
|
||||
allSameZ = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (allSameZ)
|
||||
{
|
||||
found = true;
|
||||
_output.WriteLine($"Flat-open cell found at ({x}, {y}, {sourceZ})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.True(found, "Expected at least one fully-flat open cell in (1500..1532, 1600..1632)");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_BritainInnDense_HasCellWithBlockedDirections()
|
||||
{
|
||||
// Invariant: inside the dense Britain inn region, at least one cell must have
|
||||
// at least one direction blocked by a static. Protects against a regression
|
||||
// where the baker reports everything as walkable (the original false-pass bug).
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
var blockedCellCount = 0;
|
||||
|
||||
for (var x = 1480; x < 1512; x++)
|
||||
{
|
||||
for (var y = 1610; y < 1642; y++)
|
||||
{
|
||||
map.GetAverageZ(x, y, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
var result = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
|
||||
if (result.Mask != 0xFF)
|
||||
{
|
||||
blockedCellCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_output.WriteLine($"Cells with at least one blocked direction: {blockedCellCount} / 1024");
|
||||
Assert.True(blockedCellCount > 0, "Expected at least one cell with a blocked direction in the dense region");
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(1500, 1600)]
|
||||
[InlineData(1480, 1610)]
|
||||
[InlineData(0, 0)]
|
||||
public void ComputeMaskAt_IsDeterministic(int x, int y)
|
||||
{
|
||||
// Same inputs must always produce identical output. Catches accidental
|
||||
// statefulness in the baker (e.g., a static cache that gets corrupted).
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
map.GetAverageZ(x, y, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
|
||||
var first = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
var second = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
var third = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
|
||||
|
||||
Assert.Equal(first.Mask, second.Mask);
|
||||
Assert.Equal(first.Mask, third.Mask);
|
||||
for (var d = 0; d < 8; d++)
|
||||
{
|
||||
Assert.Equal(first.GetDestZ((Direction)d), second.GetDestZ((Direction)d));
|
||||
Assert.Equal(first.GetDestZ((Direction)d), third.GetDestZ((Direction)d));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_PinnedCell_TrammelOpenPlainOrigin()
|
||||
{
|
||||
// PINNING test: locks specific output for Trammel (1500, 1600).
|
||||
// Cell at z=10 with mask 0xC1 (N + W + NW only walkable). The other five
|
||||
// directions are blocked by water (E/SE/S/SW are wet tiles, NE is shore).
|
||||
// If this changes, either the baker logic changed or the underlying tile
|
||||
// data changed; re-run the parity test to confirm before updating expected values.
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
map.GetAverageZ(1500, 1600, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
|
||||
var result = StepProbe.ComputeMaskAt(map, 1500, 1600, sourceZ);
|
||||
|
||||
Assert.Equal((sbyte)10, sourceZ);
|
||||
Assert.Equal((byte)0xC1, result.Mask);
|
||||
|
||||
Assert.True(result.IsWalkable(Direction.North));
|
||||
Assert.False(result.IsWalkable(Direction.Right));
|
||||
Assert.False(result.IsWalkable(Direction.East));
|
||||
Assert.False(result.IsWalkable(Direction.Down));
|
||||
Assert.False(result.IsWalkable(Direction.South));
|
||||
Assert.False(result.IsWalkable(Direction.Left));
|
||||
Assert.True(result.IsWalkable(Direction.West));
|
||||
Assert.True(result.IsWalkable(Direction.Up));
|
||||
|
||||
Assert.Equal((sbyte)10, result.GetDestZ(Direction.North));
|
||||
Assert.Equal((sbyte)10, result.GetDestZ(Direction.West));
|
||||
Assert.Equal((sbyte)10, result.GetDestZ(Direction.Up));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ComputeMaskAt_PinnedCell_BritainInnDenseOrigin()
|
||||
{
|
||||
// PINNING test: locks specific output for Trammel (1480, 1610).
|
||||
// Cell at z=20 with mask 0x3F (N/NE/E/SE/S/SW walkable, W/NW blocked by
|
||||
// a wall to the west). All walkable directions stay flat at z=20.
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
|
||||
map.GetAverageZ(1480, 1610, out _, out var avgZ, out _);
|
||||
var sourceZ = (sbyte)avgZ;
|
||||
|
||||
var result = StepProbe.ComputeMaskAt(map, 1480, 1610, sourceZ);
|
||||
|
||||
Assert.Equal((sbyte)20, sourceZ);
|
||||
Assert.Equal((byte)0x3F, result.Mask);
|
||||
|
||||
Assert.True(result.IsWalkable(Direction.North));
|
||||
Assert.True(result.IsWalkable(Direction.Right));
|
||||
Assert.True(result.IsWalkable(Direction.East));
|
||||
Assert.True(result.IsWalkable(Direction.Down));
|
||||
Assert.True(result.IsWalkable(Direction.South));
|
||||
Assert.True(result.IsWalkable(Direction.Left));
|
||||
Assert.False(result.IsWalkable(Direction.West));
|
||||
Assert.False(result.IsWalkable(Direction.Up));
|
||||
|
||||
for (var d = 0; d < 6; d++)
|
||||
{
|
||||
Assert.Equal((sbyte)20, result.GetDestZ((Direction)d));
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue