Update Readers/Writers for Buffers & Fixes bugs (#283)
- [X] Renames PacketReader to CircularBufferReader - [X] Fixes bugs with CircularBufferReader - [X] Adds CircularBufferWriter - [X] Adds SpanWriter - [X] Adds SpanReader Bumps release version
This commit is contained in:
parent
3b7f648c27
commit
6bd4f0d265
26 changed files with 1302 additions and 351 deletions
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@ -283,7 +283,7 @@ namespace Server.Network
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public static int ProcessPacket(NetState ns, ArraySegment<byte>[] segments)
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{
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var reader = new PacketReader(segments);
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var reader = new CircularBufferReader(segments);
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var packetId = reader.ReadByte();
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@ -360,11 +360,11 @@ namespace Server.Network
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return packetLength;
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}
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private static void UnhandledBF(NetState state, PacketReader reader)
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private static void UnhandledBF(NetState state, CircularBufferReader reader)
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{
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}
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public static void Empty(NetState state, PacketReader reader)
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public static void Empty(NetState state, CircularBufferReader reader)
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{
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}
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@ -383,7 +383,7 @@ namespace Server.Network
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EventSink.InvokeQuestGumpRequest(state.Mobile);
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}
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public static void EncodedCommand(NetState state, PacketReader reader)
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public static void EncodedCommand(NetState state, CircularBufferReader reader)
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{
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var e = World.FindEntity(reader.ReadUInt32());
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int packetId = reader.ReadUInt16();
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@ -415,7 +415,7 @@ namespace Server.Network
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}
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}
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public static void RenameRequest(NetState state, PacketReader reader)
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public static void RenameRequest(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var targ = World.FindMobile(reader.ReadUInt32());
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@ -426,7 +426,7 @@ namespace Server.Network
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}
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}
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public static void SecureTrade(NetState state, PacketReader reader)
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public static void SecureTrade(NetState state, CircularBufferReader reader)
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{
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switch (reader.ReadByte())
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{
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@ -498,7 +498,7 @@ namespace Server.Network
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}
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}
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public static void VendorBuyReply(NetState state, PacketReader reader)
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public static void VendorBuyReply(NetState state, CircularBufferReader reader)
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{
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var vendor = World.FindMobile(reader.ReadUInt32());
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var flag = reader.ReadByte();
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@ -545,7 +545,7 @@ namespace Server.Network
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}
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}
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public static void VendorSellReply(NetState state, PacketReader reader)
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public static void VendorSellReply(NetState state, CircularBufferReader reader)
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{
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Serial serial = reader.ReadUInt32();
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var vendor = World.FindMobile(serial);
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@ -587,7 +587,7 @@ namespace Server.Network
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}
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}
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public static void DeleteCharacter(NetState state, PacketReader reader)
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public static void DeleteCharacter(NetState state, CircularBufferReader reader)
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{
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reader.Seek(30, SeekOrigin.Current);
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var index = reader.ReadInt32();
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@ -595,12 +595,12 @@ namespace Server.Network
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EventSink.InvokeDeleteRequest(state, index);
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}
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public static void DeathStatusResponse(NetState state, PacketReader reader)
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public static void DeathStatusResponse(NetState state, CircularBufferReader reader)
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{
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// Ignored
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}
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public static void ObjectHelpRequest(NetState state, PacketReader reader)
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public static void ObjectHelpRequest(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -629,7 +629,7 @@ namespace Server.Network
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}
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}
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public static void MobileNameRequest(NetState state, PacketReader reader)
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public static void MobileNameRequest(NetState state, CircularBufferReader reader)
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{
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var m = World.FindMobile(reader.ReadUInt32());
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@ -639,13 +639,13 @@ namespace Server.Network
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}
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}
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public static void RequestScrollWindow(NetState state, PacketReader reader)
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public static void RequestScrollWindow(NetState state, CircularBufferReader reader)
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{
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int lastTip = reader.ReadInt16();
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int type = reader.ReadByte();
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}
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public static void AttackReq(NetState state, PacketReader reader)
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public static void AttackReq(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var m = World.FindMobile(reader.ReadUInt32());
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@ -656,7 +656,7 @@ namespace Server.Network
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}
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}
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public static void HuePickerResponse(NetState state, PacketReader reader)
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public static void HuePickerResponse(NetState state, CircularBufferReader reader)
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{
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var serial = reader.ReadUInt32();
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_ = reader.ReadInt16(); // Item ID
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@ -677,7 +677,7 @@ namespace Server.Network
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}
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}
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public static void SystemInfo(NetState state, PacketReader reader)
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public static void SystemInfo(NetState state, CircularBufferReader reader)
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{
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int v1 = reader.ReadByte();
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int v2 = reader.ReadUInt16();
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@ -693,11 +693,11 @@ namespace Server.Network
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var v8 = reader.ReadInt32();
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}
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public static void AccountID(NetState state, PacketReader reader)
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public static void AccountID(NetState state, CircularBufferReader reader)
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{
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}
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public static void TextCommand(NetState state, PacketReader reader)
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public static void TextCommand(NetState state, CircularBufferReader reader)
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{
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int type = reader.ReadByte();
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var command = reader.ReadAscii();
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@ -790,7 +790,7 @@ namespace Server.Network
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}
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}
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public static void AsciiPromptResponse(NetState state, PacketReader reader)
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public static void AsciiPromptResponse(NetState state, CircularBufferReader reader)
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{
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var serial = reader.ReadUInt32();
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var prompt = reader.ReadInt32();
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@ -820,7 +820,7 @@ namespace Server.Network
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}
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}
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public static void UnicodePromptResponse(NetState state, PacketReader reader)
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public static void UnicodePromptResponse(NetState state, CircularBufferReader reader)
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{
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var serial = reader.ReadUInt32();
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var prompt = reader.ReadInt32();
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@ -851,7 +851,7 @@ namespace Server.Network
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}
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}
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public static void MenuResponse(NetState state, PacketReader reader)
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public static void MenuResponse(NetState state, CircularBufferReader reader)
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{
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var serial = reader.ReadUInt32();
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int menuID = reader.ReadInt16(); // unused in our implementation
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@ -881,7 +881,7 @@ namespace Server.Network
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}
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}
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public static void ProfileReq(NetState state, PacketReader reader)
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public static void ProfileReq(NetState state, CircularBufferReader reader)
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{
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int type = reader.ReadByte();
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Serial serial = reader.ReadUInt32();
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@ -921,12 +921,12 @@ namespace Server.Network
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}
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}
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public static void Disconnect(NetState state, PacketReader reader)
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public static void Disconnect(NetState state, CircularBufferReader reader)
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{
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var minusOne = reader.ReadInt32();
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}
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public static void LiftReq(NetState state, PacketReader reader)
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public static void LiftReq(NetState state, CircularBufferReader reader)
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{
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Serial serial = reader.ReadUInt32();
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int amount = reader.ReadUInt16();
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@ -935,7 +935,7 @@ namespace Server.Network
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state.Mobile.Lift(item, amount, out var rejected, out var reject);
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}
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public static void EquipReq(NetState state, PacketReader reader)
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public static void EquipReq(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var item = from.Holding;
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@ -960,7 +960,7 @@ namespace Server.Network
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item.ClearBounce();
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}
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public static void DropReq(NetState state, PacketReader reader)
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public static void DropReq(NetState state, CircularBufferReader reader)
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{
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reader.ReadInt32(); // serial, ignored
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int x = reader.ReadInt16();
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@ -997,7 +997,7 @@ namespace Server.Network
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}
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}
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public static void DropReq6017(NetState state, PacketReader reader)
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public static void DropReq6017(NetState state, CircularBufferReader reader)
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{
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reader.ReadInt32(); // serial, ignored
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int x = reader.ReadInt16();
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@ -1035,28 +1035,28 @@ namespace Server.Network
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}
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}
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public static void ConfigurationFile(NetState state, PacketReader reader)
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public static void ConfigurationFile(NetState state, CircularBufferReader reader)
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{
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}
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public static void LogoutReq(NetState state, PacketReader reader)
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public static void LogoutReq(NetState state, CircularBufferReader reader)
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{
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state.Send(new LogoutAck());
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}
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public static void ChangeSkillLock(NetState state, PacketReader reader)
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public static void ChangeSkillLock(NetState state, CircularBufferReader reader)
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{
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var s = state.Mobile.Skills[reader.ReadInt16()];
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s?.SetLockNoRelay((SkillLock)reader.ReadByte());
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}
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public static void HelpRequest(NetState state, PacketReader reader)
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public static void HelpRequest(NetState state, CircularBufferReader reader)
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{
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EventSink.InvokeHelpRequest(state.Mobile);
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}
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public static void TargetResponse(NetState state, PacketReader reader)
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public static void TargetResponse(NetState state, CircularBufferReader reader)
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{
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int type = reader.ReadByte();
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var targetID = reader.ReadInt32();
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@ -1170,7 +1170,7 @@ namespace Server.Network
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}
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}
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public static void DisplayGumpResponse(NetState state, PacketReader reader)
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public static void DisplayGumpResponse(NetState state, CircularBufferReader reader)
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{
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var serial = reader.ReadUInt32();
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var typeID = reader.ReadInt32();
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@ -1292,12 +1292,12 @@ namespace Server.Network
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}
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}
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public static void SetWarMode(NetState state, PacketReader reader)
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public static void SetWarMode(NetState state, CircularBufferReader reader)
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{
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state.Mobile.DelayChangeWarmode(reader.ReadBoolean());
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}
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public static void Resynchronize(NetState state, PacketReader reader)
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public static void Resynchronize(NetState state, CircularBufferReader reader)
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{
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var m = state.Mobile;
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@ -1319,7 +1319,7 @@ namespace Server.Network
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m.ClearFastwalkStack();
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}
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public static void AsciiSpeech(NetState state, PacketReader reader)
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public static void AsciiSpeech(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1341,7 +1341,7 @@ namespace Server.Network
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from.DoSpeech(text, m_EmptyInts, type, Utility.ClipDyedHue(hue));
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}
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public static void UnicodeSpeech(NetState state, PacketReader reader)
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public static void UnicodeSpeech(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1420,7 +1420,7 @@ namespace Server.Network
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from.DoSpeech(text, keywords, type, Utility.ClipDyedHue(hue));
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}
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public static void UseReq(NetState state, PacketReader reader)
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public static void UseReq(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1464,7 +1464,7 @@ namespace Server.Network
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}
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}
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public static void LookReq(NetState state, PacketReader reader)
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public static void LookReq(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1513,17 +1513,17 @@ namespace Server.Network
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}
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}
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public static void PingReq(NetState state, PacketReader reader)
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public static void PingReq(NetState state, CircularBufferReader reader)
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{
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state.Send(PingAck.Instantiate(reader.ReadByte()));
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}
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public static void SetUpdateRange(NetState state, PacketReader reader)
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public static void SetUpdateRange(NetState state, CircularBufferReader reader)
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{
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state.Send(ChangeUpdateRange.Instantiate(18));
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}
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public static void MovementReq(NetState state, PacketReader reader)
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public static void MovementReq(NetState state, CircularBufferReader reader)
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{
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var dir = (Direction)reader.ReadByte();
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int seq = reader.ReadByte();
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@ -1551,7 +1551,7 @@ namespace Server.Network
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}
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}
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public static void Animate(NetState state, PacketReader reader)
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public static void Animate(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var action = reader.ReadInt32();
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@ -1569,7 +1569,7 @@ namespace Server.Network
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}
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}
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public static void QuestArrow(NetState state, PacketReader reader)
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public static void QuestArrow(NetState state, CircularBufferReader reader)
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{
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var rightClick = reader.ReadBoolean();
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var from = state.Mobile;
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@ -1577,7 +1577,7 @@ namespace Server.Network
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from?.QuestArrow?.OnClick(rightClick);
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}
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public static void ExtendedCommand(NetState state, PacketReader reader)
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public static void ExtendedCommand(NetState state, CircularBufferReader reader)
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{
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int packetID = reader.ReadUInt16();
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@ -1607,7 +1607,7 @@ namespace Server.Network
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}
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}
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public static void CastSpell(NetState state, PacketReader reader)
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public static void CastSpell(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1628,7 +1628,7 @@ namespace Server.Network
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EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
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}
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public static void BandageTarget(NetState state, PacketReader reader)
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public static void BandageTarget(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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@ -1663,12 +1663,12 @@ namespace Server.Network
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}
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}
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public static void ToggleFlying(NetState state, PacketReader reader)
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public static void ToggleFlying(NetState state, CircularBufferReader reader)
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{
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state.Mobile.ToggleFlying();
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}
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public static void BatchQueryProperties(NetState state, PacketReader reader)
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public static void BatchQueryProperties(NetState state, CircularBufferReader reader)
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{
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if (!ObjectPropertyList.Enabled)
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{
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@ -1710,7 +1710,7 @@ namespace Server.Network
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}
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}
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public static void QueryProperties(NetState state, PacketReader reader)
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public static void QueryProperties(NetState state, CircularBufferReader reader)
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{
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if (!ObjectPropertyList.Enabled)
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{
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@ -1742,7 +1742,7 @@ namespace Server.Network
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}
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}
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public static void PartyMessage(NetState state, PacketReader reader)
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public static void PartyMessage(NetState state, CircularBufferReader reader)
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{
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if (state.Mobile == null)
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{
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@ -1778,17 +1778,17 @@ namespace Server.Network
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}
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}
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public static void PartyMessage_AddMember(NetState state, PacketReader reader)
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public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnAdd(state.Mobile);
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}
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public static void PartyMessage_RemoveMember(NetState state, PacketReader reader)
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public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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}
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public static void PartyMessage_PrivateMessage(NetState state, PacketReader reader)
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public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnPrivateMessage(
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state.Mobile,
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@ -1797,37 +1797,37 @@ namespace Server.Network
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);
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}
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public static void PartyMessage_PublicMessage(NetState state, PacketReader reader)
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public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
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}
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public static void PartyMessage_SetCanLoot(NetState state, PacketReader reader)
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public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
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}
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public static void PartyMessage_Accept(NetState state, PacketReader reader)
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public static void PartyMessage_Accept(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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}
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public static void PartyMessage_Decline(NetState state, PacketReader reader)
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public static void PartyMessage_Decline(NetState state, CircularBufferReader reader)
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{
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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}
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public static void StunRequest(NetState state, PacketReader reader)
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public static void StunRequest(NetState state, CircularBufferReader reader)
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{
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EventSink.InvokeStunRequest(state.Mobile);
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}
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public static void DisarmRequest(NetState state, PacketReader reader)
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||||
public static void DisarmRequest(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
EventSink.InvokeDisarmRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void StatLockChange(NetState state, PacketReader reader)
|
||||
public static void StatLockChange(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int stat = reader.ReadByte();
|
||||
int lockValue = reader.ReadByte();
|
||||
|
|
@ -1856,13 +1856,13 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void ScreenSize(NetState state, PacketReader reader)
|
||||
public static void ScreenSize(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var width = reader.ReadInt32();
|
||||
var unk = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public static void ContextMenuResponse(NetState state, PacketReader reader)
|
||||
public static void ContextMenuResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -1918,7 +1918,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void ContextMenuRequest(NetState state, PacketReader reader)
|
||||
public static void ContextMenuRequest(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
var target = World.FindEntity(reader.ReadUInt32());
|
||||
|
|
@ -1962,12 +1962,12 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void CloseStatus(NetState state, PacketReader reader)
|
||||
public static void CloseStatus(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
Serial serial = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
public static void Language(NetState state, PacketReader reader)
|
||||
public static void Language(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var lang = reader.ReadAscii(4);
|
||||
|
||||
|
|
@ -1977,20 +1977,20 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void AssistVersion(NetState state, PacketReader reader)
|
||||
public static void AssistVersion(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var unk = reader.ReadInt32();
|
||||
var av = reader.ReadAscii();
|
||||
}
|
||||
|
||||
public static void ClientVersion(NetState state, PacketReader reader)
|
||||
public static void ClientVersion(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var version = state.Version = new CV(reader.ReadAscii());
|
||||
|
||||
EventSink.InvokeClientVersionReceived(state, version);
|
||||
}
|
||||
|
||||
public static void ClientType(NetState state, PacketReader reader)
|
||||
public static void ClientType(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
reader.ReadUInt16();
|
||||
|
||||
|
|
@ -2000,7 +2000,7 @@ namespace Server.Network
|
|||
EventSink.InvokeClientVersionReceived(state, version);
|
||||
}
|
||||
|
||||
public static void MobileQuery(NetState state, PacketReader reader)
|
||||
public static void MobileQuery(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -2031,7 +2031,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void PlayCharacter(NetState state, PacketReader reader)
|
||||
public static void PlayCharacter(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
reader.ReadInt32(); // 0xEDEDEDED
|
||||
|
||||
|
|
@ -2093,7 +2093,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void ShowPublicHouseContent(NetState state, PacketReader reader)
|
||||
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var showPublicHouseContent = reader.ReadBoolean();
|
||||
}
|
||||
|
|
@ -2201,7 +2201,7 @@ namespace Server.Network
|
|||
m.ClearFastwalkStack();
|
||||
}
|
||||
|
||||
public static void CreateCharacter(NetState state, PacketReader reader)
|
||||
public static void CreateCharacter(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var unk1 = reader.ReadInt32();
|
||||
var unk2 = reader.ReadInt32();
|
||||
|
|
@ -2337,7 +2337,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void CreateCharacter70160(NetState state, PacketReader reader)
|
||||
public static void CreateCharacter70160(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var unk1 = reader.ReadInt32();
|
||||
var unk2 = reader.ReadInt32();
|
||||
|
|
@ -2499,7 +2499,7 @@ namespace Server.Network
|
|||
return authID;
|
||||
}
|
||||
|
||||
public static void GameLogin(NetState state, PacketReader reader)
|
||||
public static void GameLogin(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
if (state.SentFirstPacket)
|
||||
{
|
||||
|
|
@ -2567,7 +2567,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void PlayServer(NetState state, PacketReader reader)
|
||||
public static void PlayServer(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int index = reader.ReadInt16();
|
||||
var info = state.ServerInfo;
|
||||
|
|
@ -2588,7 +2588,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void LoginServerSeed(NetState state, PacketReader reader)
|
||||
public static void LoginServerSeed(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
state.m_Seed = reader.ReadInt32();
|
||||
state.Seeded = true;
|
||||
|
|
@ -2608,7 +2608,7 @@ namespace Server.Network
|
|||
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
|
||||
}
|
||||
|
||||
public static void CrashReport(NetState state, PacketReader reader)
|
||||
public static void CrashReport(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var clientMaj = reader.ReadByte();
|
||||
var clientMin = reader.ReadByte();
|
||||
|
|
@ -2642,7 +2642,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void AccountLogin(NetState state, PacketReader reader)
|
||||
public static void AccountLogin(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
if (state.SentFirstPacket)
|
||||
{
|
||||
|
|
@ -2696,7 +2696,7 @@ namespace Server.Network
|
|||
state.Dispose();
|
||||
}
|
||||
|
||||
public static void EquipMacro(NetState state, PacketReader reader)
|
||||
public static void EquipMacro(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var serialList = new List<Serial>(count);
|
||||
|
|
@ -2708,7 +2708,7 @@ namespace Server.Network
|
|||
EventSink.InvokeEquipMacro(state.Mobile, serialList);
|
||||
}
|
||||
|
||||
public static void UnequipMacro(NetState state, PacketReader reader)
|
||||
public static void UnequipMacro(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var layers = new List<Layer>(count);
|
||||
|
|
@ -2720,21 +2720,21 @@ namespace Server.Network
|
|||
EventSink.InvokeUnequipMacro(state.Mobile, layers);
|
||||
}
|
||||
|
||||
public static void TargetedSpell(NetState state, PacketReader reader)
|
||||
public static void TargetedSpell(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var spellId = (short)(reader.ReadInt16() - 1); // zero based;
|
||||
|
||||
EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity(reader.ReadUInt32()), spellId);
|
||||
}
|
||||
|
||||
public static void TargetedSkillUse(NetState state, PacketReader reader)
|
||||
public static void TargetedSkillUse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var skillId = reader.ReadInt16();
|
||||
|
||||
EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity(reader.ReadUInt32()), skillId);
|
||||
}
|
||||
|
||||
public static void TargetByResourceMacro(NetState state, PacketReader reader)
|
||||
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
Serial serial = reader.ReadUInt32();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue