Update Readers/Writers for Buffers & Fixes bugs (#283)

- [X] Renames PacketReader to CircularBufferReader
- [X] Fixes bugs with CircularBufferReader
- [X] Adds CircularBufferWriter
- [X] Adds SpanWriter
- [X] Adds SpanReader

Bumps release version
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Kamron Batman 2020-10-24 14:46:59 -07:00 • committed by GitHub
parent 3b7f648c27
commit 6bd4f0d265
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26 changed files with 1302 additions and 351 deletions

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@ -142,7 +142,7 @@ namespace Server
}
}
public static void OnReceive(NetState state, PacketReader reader)
public static void OnReceive(NetState state, CircularBufferReader reader)
{
reader.ReadByte(); // 1: <4.0.1a, 2>=4.0.1a

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@ -20,7 +20,7 @@ namespace Server.Misc
}
}
private static void OnPartyTrack(NetState state, PacketReader reader)
private static void OnPartyTrack(NetState state, CircularBufferReader reader)
{
var from = state.Mobile;
var party = Party.Get(from);
@ -36,7 +36,7 @@ namespace Server.Misc
}
}
private static void OnGuildTrack(NetState state, PacketReader reader)
private static void OnGuildTrack(NetState state, CircularBufferReader reader)
{
var from = state.Mobile;

View file

@ -19,7 +19,7 @@ namespace Server.Misc
public static PacketHandler GetHandler(int packetID) =>
packetID >= 0 && packetID < m_Handlers.Length ? m_Handlers[packetID] : null;
public static void DecodeBundledPacket(NetState state, PacketReader reader)
public static void DecodeBundledPacket(NetState state, CircularBufferReader reader)
{
int packetID = reader.ReadByte();