fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -148,14 +148,14 @@ namespace Server.Network
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_toString = "(error)";
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}
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ConnectedOn = DateTime.UtcNow;
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ConnectedOn = Core.Now;
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CreatedCallback?.Invoke(this);
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}
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public DateTime ConnectedOn { get; }
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public TimeSpan ConnectedFor => DateTime.UtcNow - ConnectedOn;
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public TimeSpan ConnectedFor => Core.Now - ConnectedOn;
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public IPAddress Address { get; }
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@ -1034,7 +1034,7 @@ namespace Server.Network
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try
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{
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using var op = new StreamWriter("network-errors.log", true);
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op.WriteLine("# {0}", DateTime.UtcNow);
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op.WriteLine("# {0}", Core.Now);
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op.WriteLine(ex);
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@ -1083,7 +1083,7 @@ namespace Server.Network
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try
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{
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using StreamWriter op = new StreamWriter("network-disconnects.log", true);
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op.WriteLine($"# {DateTime.UtcNow}");
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op.WriteLine($"# {Core.Now}");
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op.WriteLine($"NetState: {ip}");
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op.WriteLine(reason);
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