fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -33,7 +33,7 @@ namespace Server.Network
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public AuthIDPersistence(ClientVersion v)
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{
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Age = DateTime.UtcNow;
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Age = Core.Now;
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Version = v;
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}
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}
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@ -326,9 +326,8 @@ namespace Server.Network
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ns.Send(writer.Span);
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}
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// TODO: Use DateTime caching against core loop
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendCurrentTime(this NetState ns) => ns.SendCurrentTime(DateTime.UtcNow);
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public static void SendCurrentTime(this NetState ns) => ns.SendCurrentTime(Core.Now);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendCurrentTime(this NetState ns, DateTime date) =>
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