fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -205,6 +205,8 @@ namespace Server
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Write(ticks);
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}
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// TODO: Find a way to speed this up.
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// Maybe used a special cached value?
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public void WriteDeltaTime(DateTime value)
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{
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var ticks = (value.Kind switch
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@ -84,14 +84,14 @@ namespace Server
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteConsole(string message)
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{
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var now = DateTime.UtcNow;
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var now = Core.Now;
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Console.Write("[{0} {1}] Persistence: {2}", now.ToShortDateString(), now.ToLongTimeString(), message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteConsoleLine(string message)
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{
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var now = DateTime.UtcNow;
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var now = Core.Now;
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Console.WriteLine("[{0} {1}] Persistence: {2}", now.ToShortDateString(), now.ToLongTimeString(), message);
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}
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@ -100,7 +100,7 @@ namespace Server
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try
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{
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using var op = new StreamWriter("save-errors.log", true);
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op.WriteLine("# {0}", DateTime.UtcNow);
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op.WriteLine("# {0}", Core.Now);
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op.WriteLine(ex);
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