fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -19,7 +19,7 @@ namespace Server.Targeting
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CheckLOS = true;
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}
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public DateTime TimeoutTime { get; private set; }
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public long TimeoutTime { get; private set; }
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public bool CheckLOS { get; set; }
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@ -41,13 +41,13 @@ namespace Server.Targeting
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m.Target?.OnTargetCancel(m, TargetCancelType.Canceled);
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}
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public void BeginTimeout(Mobile from, TimeSpan delay)
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public void BeginTimeout(Mobile from, long delay)
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{
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TimeoutTime = DateTime.UtcNow + delay;
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TimeoutTime = Core.TickCount + delay;
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = new TimeoutTimer(this, from, delay);
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m_TimeoutTimer = new TimeoutTimer(this, from, TimeSpan.FromMilliseconds(delay));
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m_TimeoutTimer.Start();
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}
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