fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -390,10 +390,10 @@ namespace Server
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}
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catch (EndOfStreamException ex)
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{
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if (DateTime.UtcNow >= m_NextStaticWarning)
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if (Core.Now >= m_NextStaticWarning)
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{
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Console.WriteLine("Warning: Static EOS for {0} ({1}, {2})", _map, x, y);
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m_NextStaticWarning = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
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m_NextStaticWarning = Core.Now + TimeSpan.FromMinutes(1.0);
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}
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return _emptyStaticBlock;
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@ -438,10 +438,10 @@ namespace Server
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}
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catch (Exception ex)
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{
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if (DateTime.UtcNow >= m_NextLandWarning)
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if (Core.Now >= m_NextLandWarning)
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{
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Console.WriteLine("Warning: Land EOS for {0} ({1}, {2})", _map, x, y);
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m_NextLandWarning = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
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m_NextLandWarning = Core.Now + TimeSpan.FromMinutes(1.0);
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}
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return _invalidLandBlock;
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