fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
This commit is contained in:
Kamron Batman 2021-03-13 01:32:04 -08:00 committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -390,10 +390,10 @@ namespace Server
}
catch (EndOfStreamException ex)
{
if (DateTime.UtcNow >= m_NextStaticWarning)
if (Core.Now >= m_NextStaticWarning)
{
Console.WriteLine("Warning: Static EOS for {0} ({1}, {2})", _map, x, y);
m_NextStaticWarning = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
m_NextStaticWarning = Core.Now + TimeSpan.FromMinutes(1.0);
}
return _emptyStaticBlock;
@ -438,10 +438,10 @@ namespace Server
}
catch (Exception ex)
{
if (DateTime.UtcNow >= m_NextLandWarning)
if (Core.Now >= m_NextLandWarning)
{
Console.WriteLine("Warning: Land EOS for {0} ({1}, {2})", _map, x, y);
m_NextLandWarning = DateTime.UtcNow + TimeSpan.FromMinutes(1.0);
m_NextLandWarning = Core.Now + TimeSpan.FromMinutes(1.0);
}
return _invalidLandBlock;