fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -1338,7 +1338,10 @@ namespace Server
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val.CompareTo(max) > 0 ? max : val;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static TimeSpan Max(this TimeSpan val, TimeSpan max) => val > max ? max : val;
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public static T Min<T>(T val, T min) where T : IComparable<T> => val.CompareTo(min) < 0 ? val : min;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static T Max<T>(T val, T max) where T : IComparable<T> => val.CompareTo(max) > 0 ? val : max;
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public static string TrimMultiline(this string str, string lineSeparator = "\n")
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{
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@ -1434,6 +1437,6 @@ namespace Server
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GetTimeStamp() => DateTime.UtcNow.ToString("yyyy-MM-dd-HH-mm-ss");
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public static string GetTimeStamp() => Core.Now.ToString("yyyy-MM-dd-HH-mm-ss");
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}
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}
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