fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -238,7 +238,7 @@ namespace Server.Misc
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{
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res = DeleteResultType.CharBeingPlayed;
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}
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else if (RestrictDeletion && DateTime.UtcNow < m.CreationTime + DeleteDelay)
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else if (RestrictDeletion && Core.Now < m.CreationTime + DeleteDelay)
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{
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res = DeleteResultType.CharTooYoung;
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}
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@ -336,7 +336,7 @@ namespace Server.Misc
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Console.WriteLine("Login: {0}: Past IP limit threshold", e.State);
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using var op = new StreamWriter("ipLimits.log", true);
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", e.State, DateTime.UtcNow);
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", e.State, Core.Now);
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return;
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}
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@ -404,7 +404,7 @@ namespace Server.Misc
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Console.WriteLine("Login: {0}: Past IP limit threshold", e.State);
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using var op = new StreamWriter("ipLimits.log", true);
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", e.State, DateTime.UtcNow);
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", e.State, Core.Now);
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return;
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}
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