fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -30,12 +30,11 @@ namespace Server.Commands
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try
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{
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Output = new StreamWriter(Path.Combine(directory, $"{DateTime.UtcNow.ToLongDateString()}.log"), true);
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Output = new StreamWriter(Path.Combine(directory, $"{Core.Now.ToLongDateString()}.log"), true);
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Output.AutoFlush = true;
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Output.WriteLine("##############################");
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Output.WriteLine("Log started on {0}", DateTime.UtcNow);
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Output.WriteLine("Log started on {0}", Core.Now);
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Output.WriteLine();
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}
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catch
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@ -71,7 +70,7 @@ namespace Server.Commands
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try
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{
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Output.WriteLine("{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text);
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Output.WriteLine("{0}: {1}: {2}", Core.Now, from.NetState, text);
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var path = Core.BaseDirectory;
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@ -83,7 +82,7 @@ namespace Server.Commands
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path = Path.Combine(path, $"{name}.log");
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using var sw = new StreamWriter(path, true);
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sw.WriteLine("{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text);
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sw.WriteLine("{0}: {1}: {2}", Core.Now, from.NetState, text);
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}
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catch
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{
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