fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
This commit is contained in:
parent
5de6edbeb8
commit
6c4308bce6
208 changed files with 660 additions and 793 deletions
|
|
@ -119,7 +119,7 @@ namespace Server.Commands
|
|||
return;
|
||||
}
|
||||
|
||||
var time = DateTime.UtcNow;
|
||||
var time = Core.Now;
|
||||
|
||||
var built = BuildObjects(from, type, start, end, args, props, packs, outline, mapAvg);
|
||||
|
||||
|
|
@ -129,7 +129,7 @@ namespace Server.Commands
|
|||
"{0} object{1} generated in {2:F1} seconds.",
|
||||
built,
|
||||
built != 1 ? "s" : "",
|
||||
(DateTime.UtcNow - time).TotalSeconds
|
||||
(Core.Now - time).TotalSeconds
|
||||
);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue