fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
This commit is contained in:
Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -25,7 +25,7 @@ namespace Server.Commands
try
{
using var sw = new StreamWriter("profiles.log", true);
sw.WriteLine("# Dump on {0:f}", DateTime.UtcNow);
sw.WriteLine("# Dump on {0:f}", Core.Now);
sw.WriteLine($"# Core profiling for {Core.ProfileTime}");
sw.WriteLine("# Packet send");
@ -114,7 +114,7 @@ namespace Server.Commands
items.Sort(new CountSorter());
mobiles.Sort(new CountSorter());
op.WriteLine("# Object count table generated on {0}", DateTime.UtcNow);
op.WriteLine("# Object count table generated on {0}", Core.Now);
op.WriteLine();
op.WriteLine();
@ -362,7 +362,7 @@ namespace Server.Commands
using var op = new StreamWriter(opFile);
op.WriteLine("# Profile of world {0}", type);
op.WriteLine("# Generated on {0}", DateTime.UtcNow);
op.WriteLine("# Generated on {0}", Core.Now);
op.WriteLine();
op.WriteLine();