fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -25,7 +25,7 @@ namespace Server.Commands
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try
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{
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using var sw = new StreamWriter("profiles.log", true);
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sw.WriteLine("# Dump on {0:f}", DateTime.UtcNow);
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sw.WriteLine("# Dump on {0:f}", Core.Now);
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sw.WriteLine($"# Core profiling for {Core.ProfileTime}");
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sw.WriteLine("# Packet send");
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@ -114,7 +114,7 @@ namespace Server.Commands
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items.Sort(new CountSorter());
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mobiles.Sort(new CountSorter());
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op.WriteLine("# Object count table generated on {0}", DateTime.UtcNow);
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op.WriteLine("# Object count table generated on {0}", Core.Now);
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op.WriteLine();
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op.WriteLine();
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@ -362,7 +362,7 @@ namespace Server.Commands
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using var op = new StreamWriter(opFile);
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op.WriteLine("# Profile of world {0}", type);
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op.WriteLine("# Generated on {0}", DateTime.UtcNow);
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op.WriteLine("# Generated on {0}", Core.Now);
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op.WriteLine();
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op.WriteLine();
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