fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -73,7 +73,7 @@ namespace Server.Ethics
return false;
}
if (DateTime.UtcNow < m_Shield + TimeSpan.FromHours(1.0))
if (Core.Now < m_Shield + TimeSpan.FromHours(1.0))
{
return true;
}
@ -119,15 +119,9 @@ namespace Server.Ethics
return pl;
}
public void BeginShield()
{
m_Shield = DateTime.UtcNow;
}
public void BeginShield() => m_Shield = Core.Now;
public void FinishShield()
{
m_Shield = DateTime.MinValue;
}
public void FinishShield() => m_Shield = DateTime.MinValue;
public void CheckAttach()
{