fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -241,12 +241,12 @@ namespace Server.Menus.Questions
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public CloseTimer(Mobile m) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_End = DateTime.UtcNow + TimeSpan.FromMinutes(3.0);
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m_End = Core.Now + TimeSpan.FromMinutes(3.0);
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}
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protected override void OnTick()
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{
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if (m_Mobile.NetState == null || DateTime.UtcNow > m_End)
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if (m_Mobile.NetState == null || Core.Now > m_End)
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{
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m_Mobile.Frozen = false;
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m_Mobile.CloseGump<StuckMenu>();
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@ -275,12 +275,12 @@ namespace Server.Menus.Questions
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m_Mobile = mobile;
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m_Destination = destination;
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m_End = DateTime.UtcNow + delay;
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m_End = Core.Now + delay;
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}
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protected override void OnTick()
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{
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if (DateTime.UtcNow < m_End)
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if (Core.Now < m_End)
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{
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m_Mobile.Frozen = true;
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}
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