fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -30,7 +30,7 @@ namespace Server.Engines.MLQuests
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QuesterType = quester?.GetType();
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Player = player;
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Accepted = DateTime.UtcNow;
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Accepted = Core.Now;
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m_Flags = MLQuestInstanceFlags.None;
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Objectives = new BaseObjectiveInstance[quest.Objectives.Count];
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@ -204,7 +204,7 @@ namespace Server.Engines.MLQuests
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{
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if (!obj.Expired)
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{
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if (obj.IsTimed && obj.EndTime <= DateTime.UtcNow)
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if (obj.IsTimed && obj.EndTime <= Core.Now)
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{
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Player.SendLocalizedMessage(1072258); // You failed to complete an objective in time!
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@ -335,7 +335,7 @@ namespace Server.Engines.MLQuests
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if (Quest.HasRestartDelay)
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{
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PlayerContext.SetDoneQuest(Quest, DateTime.UtcNow + Quest.GetRestartDelay());
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PlayerContext.SetDoneQuest(Quest, Core.Now + Quest.GetRestartDelay());
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}
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// This is correct for ObjectiveType.Any as well
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