fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -32,7 +32,7 @@ namespace Server.Engines.MLQuests.Objectives
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if (obj.IsTimed)
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{
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EndTime = DateTime.UtcNow + obj.Duration;
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EndTime = Core.Now + obj.Duration;
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}
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}
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@ -50,7 +50,7 @@ namespace Server.Engines.MLQuests.Objectives
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{
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if (IsTimed)
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{
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WriteTimeRemaining(g, ref y, EndTime > DateTime.UtcNow ? EndTime - DateTime.UtcNow : TimeSpan.Zero);
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WriteTimeRemaining(g, ref y, Utility.Max(EndTime - Core.Now, TimeSpan.Zero));
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}
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}
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