fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -32,7 +32,7 @@ namespace Server.Engines.MLQuests.Objectives
if (obj.IsTimed)
{
EndTime = DateTime.UtcNow + obj.Duration;
EndTime = Core.Now + obj.Duration;
}
}
@ -50,7 +50,7 @@ namespace Server.Engines.MLQuests.Objectives
{
if (IsTimed)
{
WriteTimeRemaining(g, ref y, EndTime > DateTime.UtcNow ? EndTime - DateTime.UtcNow : TimeSpan.Zero);
WriteTimeRemaining(g, ref y, Utility.Max(EndTime - Core.Now, TimeSpan.Zero));
}
}