fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -133,7 +133,7 @@ namespace Server.Engines.MLQuests.Objectives
var pm = Instance.Player;
pm.AcceleratedSkill = Objective.Skill;
pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15); // TODO: Is there a max duration?
pm.AcceleratedStart = Core.Now + TimeSpan.FromMinutes(15); // TODO: Is there a max duration?
}
public override void OnQuestCancelled()
@ -145,7 +145,7 @@ namespace Server.Engines.MLQuests.Objectives
var pm = Instance.Player;
pm.AcceleratedStart = DateTime.UtcNow;
pm.AcceleratedStart = Core.Now;
pm.PlaySound(0x100);
}