fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
This commit is contained in:
parent
5de6edbeb8
commit
6c4308bce6
208 changed files with 660 additions and 793 deletions
|
|
@ -66,13 +66,13 @@ namespace Server
|
|||
|
||||
var goal = GetGoalLocation();
|
||||
|
||||
if (m_Path != null && (m_Path.Success && goal == m_LastGoalLoc || m_LastPathTime + RepathDelay > DateTime.Now) &&
|
||||
if (m_Path != null && (m_Path.Success && goal == m_LastGoalLoc || m_LastPathTime + RepathDelay > Core.Now) &&
|
||||
!(m_Path.Success && Check(m_From.Location, m_LastGoalLoc, 0)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_LastPathTime = DateTime.UtcNow;
|
||||
m_LastPathTime = Core.Now;
|
||||
m_LastGoalLoc = goal;
|
||||
|
||||
m_Path = new MovementPath(m_From, goal);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue