fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -66,13 +66,13 @@ namespace Server
var goal = GetGoalLocation();
if (m_Path != null && (m_Path.Success && goal == m_LastGoalLoc || m_LastPathTime + RepathDelay > DateTime.Now) &&
if (m_Path != null && (m_Path.Success && goal == m_LastGoalLoc || m_LastPathTime + RepathDelay > Core.Now) &&
!(m_Path.Success && Check(m_From.Location, m_LastGoalLoc, 0)))
{
return false;
}
m_LastPathTime = DateTime.UtcNow;
m_LastPathTime = Core.Now;
m_LastGoalLoc = goal;
m_Path = new MovementPath(m_From, goal);